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<blockquote data-quote="DEFCON 1" data-source="post: 6013474" data-attributes="member: 7006"><p>If by some chance Assassin does not become it's own class... my own educated guess would be that Assassin would become a Specialty, not a Background.</p><p></p><p>The reason being... what was the main focus of the Assassin's mechanics from back in the day, as opposed to the Thief? It was their assassination table. The table that allowed you to roll on and possibly insta-kill your opponent. Obviously... that's a combat mechanic. And which of the two (Background or Specialty) deals with combat? The Specialty does.</p><p></p><p>Here's the thing... if we want the Assassin to have any sort of "assassination" mechanic (so that it's different than the Rogue and his Sneak Attack)... it's going to have to run at about the same level of power as any of the potential spellcaster Save or Die spells (if those end up eventually being in the game). If they are... then whatever character level those spells start appearing for the casters is the similar level that any potential "insta-kill" Assassin mechanics would/should also start appearing at. As we're probably talking AT LEAST probably around Level 9 at a minimum... the only way some class could acquire that "insta-kill" mechanic (currently) would be via a feat (and thus, Assassin Specialty). They ain't getting it via any Background mechanics, that's for sure.</p><p></p><p>Although truth be told... my personal guess would be that the Assassin WILL be a class-- but it will be a Prestige Class (or Paragon Path if you'd prefer). Because if the game indeed continues along this path where the game's main throughline is Levels 1-10, and then starting at 11 it changes quite a bit (a la "name level" in 1E parlance) for the more "epic" type of game experience... THAT'S where the Save or Die and/or assassination "insta-kill" types of mechanics will begin to appear. AFTER the base 1 to 10 game, within its own game evolution starting at level 11.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6013474, member: 7006"] If by some chance Assassin does not become it's own class... my own educated guess would be that Assassin would become a Specialty, not a Background. The reason being... what was the main focus of the Assassin's mechanics from back in the day, as opposed to the Thief? It was their assassination table. The table that allowed you to roll on and possibly insta-kill your opponent. Obviously... that's a combat mechanic. And which of the two (Background or Specialty) deals with combat? The Specialty does. Here's the thing... if we want the Assassin to have any sort of "assassination" mechanic (so that it's different than the Rogue and his Sneak Attack)... it's going to have to run at about the same level of power as any of the potential spellcaster Save or Die spells (if those end up eventually being in the game). If they are... then whatever character level those spells start appearing for the casters is the similar level that any potential "insta-kill" Assassin mechanics would/should also start appearing at. As we're probably talking AT LEAST probably around Level 9 at a minimum... the only way some class could acquire that "insta-kill" mechanic (currently) would be via a feat (and thus, Assassin Specialty). They ain't getting it via any Background mechanics, that's for sure. Although truth be told... my personal guess would be that the Assassin WILL be a class-- but it will be a Prestige Class (or Paragon Path if you'd prefer). Because if the game indeed continues along this path where the game's main throughline is Levels 1-10, and then starting at 11 it changes quite a bit (a la "name level" in 1E parlance) for the more "epic" type of game experience... THAT'S where the Save or Die and/or assassination "insta-kill" types of mechanics will begin to appear. AFTER the base 1 to 10 game, within its own game evolution starting at level 11. [/QUOTE]
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