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<blockquote data-quote="TrippyHippy" data-source="post: 6015561" data-attributes="member: 27252"><p>Y'know, I could actually see an argument for the Warlord and Barbarian Classes to be <em>combined</em> - which would deal with the weak narrative issues that both have. </p><p></p><p>That is, keep with the 'inspirational' warrior schtick, but incorporate 'rage' as a possible (optional) expression of that aspect, alongside other choices (like miltary-trained tactics, or inspirational speech-making instead, etc). I say also with respect to earlier edition versions of the Barbarian which did actually have leadership aspects - attracting followers, etc. As such, the differentiation between the Warlord and Fighter would be emphisised by the psychological and external impact of the class, rather than in terms of pure combatant expertise. </p><p></p><p>I still think that 'Barbarian' could be an effective Background (because that is what it actually is!), while there could still also be a 'Beserker' speciality too (which would effectively boost damage and HP), as well as 'Survivalist' feats. This way you could have a Barbarian Warlord Beserker....</p><p></p><p>With respects to the Assassin, I just think that there needs to be less association with the Rogue stats and theme - make it a trained warrior that relies upon stealth, deceit and misdirection, rather than open conflict. </p><p></p><p>If this was the case, we could have the following base list of Classes: </p><p></p><p><strong>Fighter</strong> - Pure combatant, soldier or mercenary. </p><p><strong>Cleric</strong> - Priest-Warror, Cult follower or general moral-meter. </p><p><strong>Rogue</strong> - Skill based treasure-seeker, everyman and/or n'er-do-well. </p><p><strong>Wizard</strong> - Scholarly, academic based magic-users. </p><p></p><p><strong>Ranger</strong> - Wilderness-based warrior.</p><p><strong>Paladin</strong> - Chosen Paragons and Champions of a variety of ideologies.</p><p><strong>Warlord</strong> - Leaders and inspirational warriors from a variety of cultures (including Barbarian), but not necessarily tied to any ideology. </p><p><strong>Assassin</strong> - Stealth-based killers. </p><p><strong>Monk</strong> - Exotic martial artists and mystics. </p><p><strong>Druid</strong> - Nature-based priests and shapeshifters. </p><p><strong>Sorcerer</strong> - Primordial magic-users. </p><p><strong>Warlock</strong> (or Witch) - Pact-based magic users. </p><p><strong>Bard </strong>- Inspirational chroniclers and performers. </p><p></p><p>...and I'd be pretty content with that. 13 Classes is a good number for me....</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6015561, member: 27252"] Y'know, I could actually see an argument for the Warlord and Barbarian Classes to be [I]combined[/I] - which would deal with the weak narrative issues that both have. That is, keep with the 'inspirational' warrior schtick, but incorporate 'rage' as a possible (optional) expression of that aspect, alongside other choices (like miltary-trained tactics, or inspirational speech-making instead, etc). I say also with respect to earlier edition versions of the Barbarian which did actually have leadership aspects - attracting followers, etc. As such, the differentiation between the Warlord and Fighter would be emphisised by the psychological and external impact of the class, rather than in terms of pure combatant expertise. I still think that 'Barbarian' could be an effective Background (because that is what it actually is!), while there could still also be a 'Beserker' speciality too (which would effectively boost damage and HP), as well as 'Survivalist' feats. This way you could have a Barbarian Warlord Beserker.... With respects to the Assassin, I just think that there needs to be less association with the Rogue stats and theme - make it a trained warrior that relies upon stealth, deceit and misdirection, rather than open conflict. If this was the case, we could have the following base list of Classes: [B]Fighter[/B] - Pure combatant, soldier or mercenary. [B]Cleric[/B] - Priest-Warror, Cult follower or general moral-meter. [B]Rogue[/B] - Skill based treasure-seeker, everyman and/or n'er-do-well. [B]Wizard[/B] - Scholarly, academic based magic-users. [B]Ranger[/B] - Wilderness-based warrior. [B]Paladin[/B] - Chosen Paragons and Champions of a variety of ideologies. [B]Warlord[/B] - Leaders and inspirational warriors from a variety of cultures (including Barbarian), but not necessarily tied to any ideology. [B]Assassin[/B] - Stealth-based killers. [B]Monk[/B] - Exotic martial artists and mystics. [B]Druid[/B] - Nature-based priests and shapeshifters. [B]Sorcerer[/B] - Primordial magic-users. [B]Warlock[/B] (or Witch) - Pact-based magic users. [B]Bard [/B]- Inspirational chroniclers and performers. ...and I'd be pretty content with that. 13 Classes is a good number for me.... [/QUOTE]
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