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General Tabletop Discussion
*Pathfinder & Starfinder
Class: Martial Assassin, plus the Black Lotus discipline. (v2.0)
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<blockquote data-quote="Zachariah" data-source="post: 4128137" data-attributes="member: 51048"><p>Thanks for responding!</p><p></p><p></p><p>The current version posted here is outdated, I came to the same conclusion and did precisly that.</p><p></p><p></p><p></p><p>Well, Its suppose to work like this: If this maneuver is readied and the martial assassin is targeted by an detect alignment spell (which means some casts it on him) he becomes aware of it and may initiate this counter afterwhich it he is treated to be under the effect of the undetectable alignment spell for 1 minute (or so, 1 round could be enough). For the sense motive part, I was thinking about adding the slight of hand ranks to your bluff (I use the sleight of hand skill in this discipline for masurement of sneakyness)</p><p></p><p></p><p></p><p>Reduce the fatigue to 1 round maybe? although that seems so pointless... anyway its Dex based because the assassin must accuratly target nerve centers on the body. Also want this to be a Dex based school.</p><p></p><p></p><p></p><p>Yeah all boost are swift actions. The "apply or switch" part is because I didnt know how it worked when you want to poison an already poison coated weapon. So you can replace an already applied poison, aswell.</p><p></p><p></p><p></p><p>Good point, I will say to max increase of 5. Should be sort of ok then.</p><p></p><p></p><p></p><p>Yeah, forgot to add that part. Its the same as Moment of Perfect Mind.</p><p></p><p></p><p></p><p></p><p>It's suppose to give 1 extra sneak attack during your next round, how about: Until the end of your turn, your melee sneak attacks gain a +1 insight bonus to attack. If any of your sneak attacks hit it allows you to make one extra sneak attack against the same target during your next round.</p><p>Already have such an ability (Twisting Fang), besides I want an ability that allows you to make another sneak attack (like this).</p><p></p><p></p><p></p><p>Yeah, a few days ago I came to the same conclusion, and removed the increased multiplier.</p><p></p><p></p><p></p><p>It currently has 1 prerequisite maneuver, just didnt put it in the post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>hmmm... ok <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>Because you strike the target at the throat, requiring Dex for best effect. Dont see why it should be Su.</p><p></p><p></p><p></p><p>Well this school is about boosts, but note that the sneak attack boost work actually like strikes. But their effect can only be used when the target is subjected to sneak attacks.</p><p>Dont see what complex about it to be honest. attacks +2d6 damage, if target is poisoned an additional 1 damage per initiator.</p><p>Anyway, added the following:This boost doesn’t apply to natural attacks.</p><p></p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thanks alot for the feedback, it was helpful for sure. I hope to hear more</p></blockquote><p></p>
[QUOTE="Zachariah, post: 4128137, member: 51048"] Thanks for responding! The current version posted here is outdated, I came to the same conclusion and did precisly that. Well, Its suppose to work like this: If this maneuver is readied and the martial assassin is targeted by an detect alignment spell (which means some casts it on him) he becomes aware of it and may initiate this counter afterwhich it he is treated to be under the effect of the undetectable alignment spell for 1 minute (or so, 1 round could be enough). For the sense motive part, I was thinking about adding the slight of hand ranks to your bluff (I use the sleight of hand skill in this discipline for masurement of sneakyness) Reduce the fatigue to 1 round maybe? although that seems so pointless... anyway its Dex based because the assassin must accuratly target nerve centers on the body. Also want this to be a Dex based school. Yeah all boost are swift actions. The "apply or switch" part is because I didnt know how it worked when you want to poison an already poison coated weapon. So you can replace an already applied poison, aswell. Good point, I will say to max increase of 5. Should be sort of ok then. Yeah, forgot to add that part. Its the same as Moment of Perfect Mind. It's suppose to give 1 extra sneak attack during your next round, how about: Until the end of your turn, your melee sneak attacks gain a +1 insight bonus to attack. If any of your sneak attacks hit it allows you to make one extra sneak attack against the same target during your next round. Already have such an ability (Twisting Fang), besides I want an ability that allows you to make another sneak attack (like this). Yeah, a few days ago I came to the same conclusion, and removed the increased multiplier. It currently has 1 prerequisite maneuver, just didnt put it in the post. ;) hmmm... ok :P Because you strike the target at the throat, requiring Dex for best effect. Dont see why it should be Su. Well this school is about boosts, but note that the sneak attack boost work actually like strikes. But their effect can only be used when the target is subjected to sneak attacks. Dont see what complex about it to be honest. attacks +2d6 damage, if target is poisoned an additional 1 damage per initiator. Anyway, added the following:This boost doesn’t apply to natural attacks. Thanks :) Thanks alot for the feedback, it was helpful for sure. I hope to hear more [/QUOTE]
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General Tabletop Discussion
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Class: Martial Assassin, plus the Black Lotus discipline. (v2.0)
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