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<blockquote data-quote="Satyrn" data-source="post: 7058197" data-attributes="member: 6801204"><p>It would require that all the classes be written differently than they are, and the designers may have felt annoyingly constrained if they gad to write up classes and class features with the expectation that they could be gained several times.</p><p></p><p>Like, if there were 20 rogue subclasses, and you multiclassed in all of them as written you'd have have a 20d6 Sneak Attack. So that's something that would have to tweaked, perhaps by moving Sneak attack to 2nd level - but then that delays the signature feature of a rogue which is maybe not desired.</p><p></p><p>Then, on the flip side, the rogue has features like Uncanny Dodge that don't stack up if you gain it multiple times. So being an assassin/thief means you're gaining no benefit from gaining that feature a second time. So it would have to be rewritten in some way so that it stacks. I know that multiclassing as it is now presents that possibility already (a barbarian/monk can't benefit from both its unarmored defenses) but it would come up so very often if one could do rogue/rogue, monk/monk or whatever - so much that non-stacking features probably couldn't exist (before 11th level since you couldn:''t get those twice) .</p><p></p><p></p><p>The classes would look significantly different if all the features were stackable - and they'd probably be all wind up being about increased number of uses per day, or if it was an always on feature then it would be an extra +1 to something, which would likely not fit in well with bounded accuracy.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7058197, member: 6801204"] It would require that all the classes be written differently than they are, and the designers may have felt annoyingly constrained if they gad to write up classes and class features with the expectation that they could be gained several times. Like, if there were 20 rogue subclasses, and you multiclassed in all of them as written you'd have have a 20d6 Sneak Attack. So that's something that would have to tweaked, perhaps by moving Sneak attack to 2nd level - but then that delays the signature feature of a rogue which is maybe not desired. Then, on the flip side, the rogue has features like Uncanny Dodge that don't stack up if you gain it multiple times. So being an assassin/thief means you're gaining no benefit from gaining that feature a second time. So it would have to be rewritten in some way so that it stacks. I know that multiclassing as it is now presents that possibility already (a barbarian/monk can't benefit from both its unarmored defenses) but it would come up so very often if one could do rogue/rogue, monk/monk or whatever - so much that non-stacking features probably couldn't exist (before 11th level since you couldn:''t get those twice) . The classes would look significantly different if all the features were stackable - and they'd probably be all wind up being about increased number of uses per day, or if it was an always on feature then it would be an extra +1 to something, which would likely not fit in well with bounded accuracy. [/QUOTE]
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