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<blockquote data-quote="SunGold" data-source="post: 7058350" data-attributes="member: 6801671"><p><em>"Anybody any good at what they do, that's what they </em>are,<em> right? You gotta jack, I gotta tussle."</em> - William Gibson, <em>Neuromancer</em></p><p></p><p>---</p><p></p><p>You seemed to want to hear from people who voted "nope," so here are some thoughts from one nope-voter. </p><p></p><p>When I think of "mastery," I think of dedication to a particular skill, or small set of skills, over the course of a lifetime. A world-class sushi chef is not a world-class pastry chef. If my character could do <em>everything</em> from a particular class, I'd always feel like they were probably a bit crap at all of it. Specialization is fun and, IMO, feels like true mastery.</p><p></p><p>This change would also have a big effect on flavor & personality. Take the cleric domains, for example. A cleric drawn to healing and looking out for others is going to have a wildly different personality than one who wants to bring down the wrath of a storm. I like PCs who really live and reflect their specialties, but that would be really difficult with such wide scopes of abilities.</p><p></p><p>So yeah, this doesn't sound fun or rewarding to me. But D&D rules are made for breakin', so if you think otherwise, do you.</p></blockquote><p></p>
[QUOTE="SunGold, post: 7058350, member: 6801671"] [i]"Anybody any good at what they do, that's what they [/i]are,[i] right? You gotta jack, I gotta tussle."[/i] - William Gibson, [i]Neuromancer[/i] --- You seemed to want to hear from people who voted "nope," so here are some thoughts from one nope-voter. When I think of "mastery," I think of dedication to a particular skill, or small set of skills, over the course of a lifetime. A world-class sushi chef is not a world-class pastry chef. If my character could do [i]everything[/i] from a particular class, I'd always feel like they were probably a bit crap at all of it. Specialization is fun and, IMO, feels like true mastery. This change would also have a big effect on flavor & personality. Take the cleric domains, for example. A cleric drawn to healing and looking out for others is going to have a wildly different personality than one who wants to bring down the wrath of a storm. I like PCs who really live and reflect their specialties, but that would be really difficult with such wide scopes of abilities. So yeah, this doesn't sound fun or rewarding to me. But D&D rules are made for breakin', so if you think otherwise, do you. [/QUOTE]
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