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General Tabletop Discussion
*Dungeons & Dragons
Class Mechanics Idea: The Warlord
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6011450" data-attributes="member: 54843"><p>EDIT: See <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/329055-class-mechanics-idea-warlord-4.html#post6013733" target="_blank">this post</a> a few pages in for a bit of a redesign.</p><p></p><p>I was thinking about the warlord and how it might work in 5e. There are some big hurdles to consider:</p><p></p><p>1. A lot of people don't buy into "nonmagical healing."</p><p></p><p>2. Warlord is the only class from the 4e PHB1 not carried over from an earlier edition, so there's no real guidance how its mechanics might work outisde of AEDU.</p><p></p><p>3. Since the warlord schtick of inspiring allies could fit well with any class, it's a prime candidate for being demoted to a specialty. (The "leader" specialty they mentioned in the PA podcast sounded sweet!)</p><p></p><p>4. Healing in 5e is a daily resource, so whatever the warlord's new mechanics, he'd need to have a pool of daily powers to pull healing from.</p><p></p><p>Despite these hurdles, the class is a very cool concept, and it fills a niche that few other classes would: the non-Vancian healer.</p><p></p><p>So what would a 5e warlord look like? To my mind, it's a class that is tactically-minded above all else. That is to say, however his abilities are apportioned, they must be designed to be optimized for each skirmish the warlord faces. He's adept at fighting "with the army he has, not the army he wishes he had." </p><p></p><p>Oddly enough, I like the idea of the warlord's mechanics as a combination between the 5e warlock and sorcerer: the warlord can learn a fixed number of "tactics" (like a wizard learning spells), but can only prep himself and his part for a limited number of them at a time (let's say 2-3 at first level). Whenever he has a short rest with the party, he can brief the team on their tactics for next time - in other words, "encounter" powers are his primary forte. I've designed the sample maneuvers here to be semi-passive, so that you don't have to worry about "spamming" them.</p><p></p><p>He would also need at-will abilities, for those combats that last longer than 2 rounds. I think these could be called maneuvers, like a fighter's, but I'd also think they don't need a fancy expertise dice mechanic. Like a cleric, he should know a couple useful maneuvers at first level and learn a new one every few levels.</p><p></p><p>Finally, that daily resource pool. I'd call it "Morale points" and start it at 2 points/day. The trick is that certain maneuvers cost morale points. Everyone starts with a healing maneuver, but you can learn other "utility" maneuvers that might also cost Morale. (For example, "forced march" might let the party move double speed over long distances.) </p><p></p><p>With no further ado, the basic Warlord:</p><p></p><p></p><p>So would this class be fun to play?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6011450, member: 54843"] EDIT: See [URL="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/329055-class-mechanics-idea-warlord-4.html#post6013733"]this post[/URL] a few pages in for a bit of a redesign. I was thinking about the warlord and how it might work in 5e. There are some big hurdles to consider: 1. A lot of people don't buy into "nonmagical healing." 2. Warlord is the only class from the 4e PHB1 not carried over from an earlier edition, so there's no real guidance how its mechanics might work outisde of AEDU. 3. Since the warlord schtick of inspiring allies could fit well with any class, it's a prime candidate for being demoted to a specialty. (The "leader" specialty they mentioned in the PA podcast sounded sweet!) 4. Healing in 5e is a daily resource, so whatever the warlord's new mechanics, he'd need to have a pool of daily powers to pull healing from. Despite these hurdles, the class is a very cool concept, and it fills a niche that few other classes would: the non-Vancian healer. So what would a 5e warlord look like? To my mind, it's a class that is tactically-minded above all else. That is to say, however his abilities are apportioned, they must be designed to be optimized for each skirmish the warlord faces. He's adept at fighting "with the army he has, not the army he wishes he had." Oddly enough, I like the idea of the warlord's mechanics as a combination between the 5e warlock and sorcerer: the warlord can learn a fixed number of "tactics" (like a wizard learning spells), but can only prep himself and his part for a limited number of them at a time (let's say 2-3 at first level). Whenever he has a short rest with the party, he can brief the team on their tactics for next time - in other words, "encounter" powers are his primary forte. I've designed the sample maneuvers here to be semi-passive, so that you don't have to worry about "spamming" them. He would also need at-will abilities, for those combats that last longer than 2 rounds. I think these could be called maneuvers, like a fighter's, but I'd also think they don't need a fancy expertise dice mechanic. Like a cleric, he should know a couple useful maneuvers at first level and learn a new one every few levels. Finally, that daily resource pool. I'd call it "Morale points" and start it at 2 points/day. The trick is that certain maneuvers cost morale points. Everyone starts with a healing maneuver, but you can learn other "utility" maneuvers that might also cost Morale. (For example, "forced march" might let the party move double speed over long distances.) With no further ado, the basic Warlord: So would this class be fun to play? [/QUOTE]
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