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Class Mechanics Idea: The Warlord
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6011651" data-attributes="member: 54843"><p>Good point. I'll change maneuvers to Drills, but AFAIK "tactics" isn't a technical term yet (is it?) so I'll keep the encounter/daily abilities as those.</p><p></p><p></p><p></p><p>I'm going to change one of the morale-using tactics because it breaks my cardinal rule (Morale only for healing or utility purposes). But the idea is that like warlocks choosing between minor and lesser invocations, a warlord can get a bunch of interesting "utility" Tactics that use Morale, or he can just use it for healing and get encounter Tactics instead.</p><p></p><p></p><p></p><p>I think I'm going to refluff Second Wind so that it's (nonmagical) in-combat triage: you're slapping a poultice on your buddy's wounds and patting him on the back. I don't like the temporary HP approach, because then you're kind of screwing people out of their HD. HD are supposed to be a way to let characters heal without magic; converting them to temporary HP that evaporate once combat ends would be almost the opposite of a cleric, who adds extra ways to heal without costing HD.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6011651, member: 54843"] Good point. I'll change maneuvers to Drills, but AFAIK "tactics" isn't a technical term yet (is it?) so I'll keep the encounter/daily abilities as those. I'm going to change one of the morale-using tactics because it breaks my cardinal rule (Morale only for healing or utility purposes). But the idea is that like warlocks choosing between minor and lesser invocations, a warlord can get a bunch of interesting "utility" Tactics that use Morale, or he can just use it for healing and get encounter Tactics instead. I think I'm going to refluff Second Wind so that it's (nonmagical) in-combat triage: you're slapping a poultice on your buddy's wounds and patting him on the back. I don't like the temporary HP approach, because then you're kind of screwing people out of their HD. HD are supposed to be a way to let characters heal without magic; converting them to temporary HP that evaporate once combat ends would be almost the opposite of a cleric, who adds extra ways to heal without costing HD. [/QUOTE]
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