Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Mechanics Idea: The Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cmbarona" data-source="post: 6011874" data-attributes="member: 71281"><p>I don't know if this helps, but here's something I wrote in a WotC thread:</p><p></p><p>There are certainly different leadership components and styles, and I think there can be mechanics built into the Warlord to reflect this. The big three I'm thinking of are Strategy, Tactics, and Morale.</p><p></p><p></p><ol> <li data-xf-list-type="ol">Strategy is what happens before a battle. This involves planning, practice, and coordination. This would key off of Intelligence, and would both reward and encourage setting up the right situation (flanking bonuses, bonuses for herding the enemy together, positive feedback for focus-firing on one enemy, etc.). Strategy is proactive.</li> <li data-xf-list-type="ol">Tactics is what happens during a battle. This involves quick planning, getting back on your feet, and taking advantage of an opportunity as it presents itself. This would key off of Wisdom, and would probably reward the extremes of combat. Is your side flanking? Great, here's a way to press the advantage. Is your side flanked? Don't worry, here's a way to get out of that. This could also make great use of Reactions, since Tactics is, well, reactive.</li> <li data-xf-list-type="ol">Morale is what happens throughout. This involves bringing a highly motivated team to the battlefield, and making sure they stay motivated throughout the battle. It doesn't focus on specific actions on the part of the team, rather Morale makes sure the team stays in tip-top shape so that players can be the best at what they do. This would key off of Charisma, and would focus on healing/buffing. Hopefully the dev team will think of more positive status effects; the Morale-based Warlord would hand these out like candy. Perhaps they start combat with a rallying cry as soon as they take a turn as a free action, giving the whole team a starting pool of temporary hit points. They continue to hand them out during the battle. Morale is both proactive and reactive.</li> </ol></blockquote><p></p>
[QUOTE="cmbarona, post: 6011874, member: 71281"] I don't know if this helps, but here's something I wrote in a WotC thread: There are certainly different leadership components and styles, and I think there can be mechanics built into the Warlord to reflect this. The big three I'm thinking of are Strategy, Tactics, and Morale. [LIST=1] [*]Strategy is what happens before a battle. This involves planning, practice, and coordination. This would key off of Intelligence, and would both reward and encourage setting up the right situation (flanking bonuses, bonuses for herding the enemy together, positive feedback for focus-firing on one enemy, etc.). Strategy is proactive. [*]Tactics is what happens during a battle. This involves quick planning, getting back on your feet, and taking advantage of an opportunity as it presents itself. This would key off of Wisdom, and would probably reward the extremes of combat. Is your side flanking? Great, here's a way to press the advantage. Is your side flanked? Don't worry, here's a way to get out of that. This could also make great use of Reactions, since Tactics is, well, reactive. [*]Morale is what happens throughout. This involves bringing a highly motivated team to the battlefield, and making sure they stay motivated throughout the battle. It doesn't focus on specific actions on the part of the team, rather Morale makes sure the team stays in tip-top shape so that players can be the best at what they do. This would key off of Charisma, and would focus on healing/buffing. Hopefully the dev team will think of more positive status effects; the Morale-based Warlord would hand these out like candy. Perhaps they start combat with a rallying cry as soon as they take a turn as a free action, giving the whole team a starting pool of temporary hit points. They continue to hand them out during the battle. Morale is both proactive and reactive. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Mechanics Idea: The Warlord
Top