Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Mechanics Idea: The Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Carlsen" data-source="post: 6012026" data-attributes="member: 61749"><p>There are definitely interesting ideas here, but I'm not convinced that recreating the Warlord class is the right path. Starting with the story, here are some things that need to be considered.</p><p></p><p>A major part of the warlord was based on his ability to inspire. There is definitely some similarity to the bard here. Clearly, we need good mechanics to describe inspiration.</p><p></p><p>Another aspect is the tactician element. On the whole, strategy and tactics are mostly a player concern, so a character who is a tactician has to be handled carefully. I'm a bit uncomfortable with making tactics a central mechanic for a class. If left vague, the mechanics don't warrant a class. If made detailed, they supersede some of the creativity of the players.</p><p></p><p>Lastly, the term warlord has strong story implications, and perhaps should be considered as a type of character one would play at higher levels, depending on how that's designed.</p><p></p><p>I do feel that, regardless of whether the warlord class returns, the inspiration and tactics parts of his character deserve to be specialties, because those would be great elements to layer on top of other classes. So, if there is to be a warlord, he would really have to be the best at those to justify his existence as a class.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6012026, member: 61749"] There are definitely interesting ideas here, but I'm not convinced that recreating the Warlord class is the right path. Starting with the story, here are some things that need to be considered. A major part of the warlord was based on his ability to inspire. There is definitely some similarity to the bard here. Clearly, we need good mechanics to describe inspiration. Another aspect is the tactician element. On the whole, strategy and tactics are mostly a player concern, so a character who is a tactician has to be handled carefully. I'm a bit uncomfortable with making tactics a central mechanic for a class. If left vague, the mechanics don't warrant a class. If made detailed, they supersede some of the creativity of the players. Lastly, the term warlord has strong story implications, and perhaps should be considered as a type of character one would play at higher levels, depending on how that's designed. I do feel that, regardless of whether the warlord class returns, the inspiration and tactics parts of his character deserve to be specialties, because those would be great elements to layer on top of other classes. So, if there is to be a warlord, he would really have to be the best at those to justify his existence as a class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Mechanics Idea: The Warlord
Top