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Class Mechanics Idea: The Warlord
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<blockquote data-quote="the Jester" data-source="post: 6013369" data-attributes="member: 1210"><p>I agree, but Leader should be to specialties what "acolyte" or "magic-user" are- a way to dabble in a class like 4e multiclassing if you only spend one or two feats on it.</p><p></p><p></p><p></p><p>Yes. If they aren't distinct enough as of yet, they should be made so.</p><p></p><p>Part of the reason for this is because, if 5e wants to get 4e players to give it a fair chance, it has to be inclusive of 4e concepts and material, and warlords are a PH1 core class. Leaving the warlord out, or consigning it to being just a specialty, would be a huge mistake IMHO. </p><p></p><p>Similarly, I'm pretty sure that renaming the warlord would be perceived as (another) slap in the face by some die-hard 4e fans. There's no need, and there's no gain compared to the loss of some fans from the edition.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6013369, member: 1210"] I agree, but Leader should be to specialties what "acolyte" or "magic-user" are- a way to dabble in a class like 4e multiclassing if you only spend one or two feats on it. Yes. If they aren't distinct enough as of yet, they should be made so. Part of the reason for this is because, if 5e wants to get 4e players to give it a fair chance, it has to be inclusive of 4e concepts and material, and warlords are a PH1 core class. Leaving the warlord out, or consigning it to being just a specialty, would be a huge mistake IMHO. Similarly, I'm pretty sure that renaming the warlord would be perceived as (another) slap in the face by some die-hard 4e fans. There's no need, and there's no gain compared to the loss of some fans from the edition. [/QUOTE]
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