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General Tabletop Discussion
*Dungeons & Dragons
Class Mechanics Idea: The Warlord
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6013712" data-attributes="member: 54843"><p>A couple changes occurred to me. Rather than having the Tactics be (almost) completely passive and just picking two or more to stack for each combat, it might be more dynamic if they worked like auras: you still pick two or more per encounter, but you can only have one active at a time. When you want to switch tactics, you have to call it out like a quarterback calling out a new play (or more to the point, like a sergeant ordering his company in combat).</p><p></p><p>I also was originally thinking of making Tactics work like wizard spells, where you can learn them as you adventure (from books and scrolls of tactics and strategies, or in person from other warlords). I was a bit afraid of having warlords with practically unlimited options at their disposal, but since they're already limited as to how many they can prepare for a specific combat, I don't think it's a terrible thing to reward scouting and advance intel that much more. </p><p></p><p>Should I edit the OP or rewrite it in a new post?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6013712, member: 54843"] A couple changes occurred to me. Rather than having the Tactics be (almost) completely passive and just picking two or more to stack for each combat, it might be more dynamic if they worked like auras: you still pick two or more per encounter, but you can only have one active at a time. When you want to switch tactics, you have to call it out like a quarterback calling out a new play (or more to the point, like a sergeant ordering his company in combat). I also was originally thinking of making Tactics work like wizard spells, where you can learn them as you adventure (from books and scrolls of tactics and strategies, or in person from other warlords). I was a bit afraid of having warlords with practically unlimited options at their disposal, but since they're already limited as to how many they can prepare for a specific combat, I don't think it's a terrible thing to reward scouting and advance intel that much more. Should I edit the OP or rewrite it in a new post? [/QUOTE]
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Class Mechanics Idea: The Warlord
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