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General Tabletop Discussion
*Pathfinder & Starfinder
Class Mechanics: Which Race is best?
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<blockquote data-quote="FalcWP" data-source="post: 2883604" data-attributes="member: 16858"><p>While I agree that the half-elf doesn't have a fantastic role, there are a few that it can be good at, such as:</p><p></p><p>Bard. Not quite as good as Gnomes, even a bit behind humans, but half-elves *do* get those nice racial bonuses on Diplomacy and Gather Information, which are usually a Bard's forte. They're also quicker than Gnomes and have low-light vision over humans; maybe not worth it, but certainly not to be forgotten.</p><p></p><p>Fighter, Ranger, or Barbarian. Ok, I know a few eyebrows raised, but if you play a light, skirmisher-type fighter, the half-elf can find a niche. They have low-light vision and bonuses against enchantments, both of which can help, and they don't suffer a Constitution penalty, reduced weapon damage, or a drop in speed. You could argue that the half-orc fills the niche even better, with his +2 Strength and Darkvision, but the -2 Intelligence hurts in the skill points, so there could be benefits to the half-elf.</p><p></p><p>You could make the half-elf rogue arguement, but elves tend to be better at that, especially if you can squeeze out a decent Constitution score. If you're planning on going fighter/rogue and being right in the heart of melee, however, a half-elf can find his place; you have plenty of feats (from the fighter levels) and skill points (from the rogue levels), and you don't suffer a multiclass XP penalty. In fact, any multiclass build deserves at least some half-elf consideration - that is one of their few big benefits.</p><p></p><p>As for the Dwarf being MVP - he is, especially if he's wearing medium or heavy armor. Heck, even a Paladin is worth consideration, despite the Charisma penalty; their bonuses are just too good to ignore. The current house rule in my group is to drop the Charisma penalty and give them -2 to their Dexterity instead, so that they don't fill every niche quite as well. It still makes dwarven bards rare, decreases rogues and monks, hurts wizards a tad, decreases rangers and barbarians... but helps dwarven clerics and paladins, which are two classes that I think should have good dwarven representation.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 2883604, member: 16858"] While I agree that the half-elf doesn't have a fantastic role, there are a few that it can be good at, such as: Bard. Not quite as good as Gnomes, even a bit behind humans, but half-elves *do* get those nice racial bonuses on Diplomacy and Gather Information, which are usually a Bard's forte. They're also quicker than Gnomes and have low-light vision over humans; maybe not worth it, but certainly not to be forgotten. Fighter, Ranger, or Barbarian. Ok, I know a few eyebrows raised, but if you play a light, skirmisher-type fighter, the half-elf can find a niche. They have low-light vision and bonuses against enchantments, both of which can help, and they don't suffer a Constitution penalty, reduced weapon damage, or a drop in speed. You could argue that the half-orc fills the niche even better, with his +2 Strength and Darkvision, but the -2 Intelligence hurts in the skill points, so there could be benefits to the half-elf. You could make the half-elf rogue arguement, but elves tend to be better at that, especially if you can squeeze out a decent Constitution score. If you're planning on going fighter/rogue and being right in the heart of melee, however, a half-elf can find his place; you have plenty of feats (from the fighter levels) and skill points (from the rogue levels), and you don't suffer a multiclass XP penalty. In fact, any multiclass build deserves at least some half-elf consideration - that is one of their few big benefits. As for the Dwarf being MVP - he is, especially if he's wearing medium or heavy armor. Heck, even a Paladin is worth consideration, despite the Charisma penalty; their bonuses are just too good to ignore. The current house rule in my group is to drop the Charisma penalty and give them -2 to their Dexterity instead, so that they don't fill every niche quite as well. It still makes dwarven bards rare, decreases rogues and monks, hurts wizards a tad, decreases rangers and barbarians... but helps dwarven clerics and paladins, which are two classes that I think should have good dwarven representation. [/QUOTE]
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