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General Tabletop Discussion
*Pathfinder & Starfinder
Class Mod - Starting abilities
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<blockquote data-quote="Spatzimaus" data-source="post: 3538073" data-attributes="member: 3051"><p>No, that's not the same thing. Example: Class A gets a good Fortitude save, class B gets a good Will save. Under your system, if you went A then B, you'd get the +2 to Fort and not the Will boost, while B then A reverses this. Under the UA system, you'd still get both +2s; you just couldn't get +4 if you did something like Fighter/Monk (which both have good Fort).</p><p></p><p></p><p></p><p>This still needs to be cleared up, and is the reason I mentioned those three classes.</p><p>> Is the only difference for multiclass Barbarians the number of rages per day? That is, do you still get Greater Rage at 11, Indomitable Will at 14, Tireless Rage at 17, and Mighty Rage at 20? If so, then it's not much of a penalty (it's not even a single Feat-equivalent, since IIRC you can just take Extra Rage as a Feat to add two uses per day), but if you start penalizing all those other things as well, it's a huge penalty. On the other hand, the loss of Fast Movement is crippling in its own right.</p><p>> If the only thing the Rogue sacrifices is a single 1d6 of the Sneak Attack, it's not much of a drawback.</p><p>> Favored Enemy is iterative. That is, at 5th level, you pick a new enemy group at +2 AND increment one of your previous groups by +2. Having a multiclasser lose the +2 at level 1 hurts double because they also don't get the "previous group" increment at 5.</p><p></p><p>My point is, the amount sacrificed is wildly varying. Sorcerers lose almost nothing (oh no, I don't get a familiar!), while Monks and Rangers lose a ton. It's just not balanced.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3538073, member: 3051"] No, that's not the same thing. Example: Class A gets a good Fortitude save, class B gets a good Will save. Under your system, if you went A then B, you'd get the +2 to Fort and not the Will boost, while B then A reverses this. Under the UA system, you'd still get both +2s; you just couldn't get +4 if you did something like Fighter/Monk (which both have good Fort). This still needs to be cleared up, and is the reason I mentioned those three classes. > Is the only difference for multiclass Barbarians the number of rages per day? That is, do you still get Greater Rage at 11, Indomitable Will at 14, Tireless Rage at 17, and Mighty Rage at 20? If so, then it's not much of a penalty (it's not even a single Feat-equivalent, since IIRC you can just take Extra Rage as a Feat to add two uses per day), but if you start penalizing all those other things as well, it's a huge penalty. On the other hand, the loss of Fast Movement is crippling in its own right. > If the only thing the Rogue sacrifices is a single 1d6 of the Sneak Attack, it's not much of a drawback. > Favored Enemy is iterative. That is, at 5th level, you pick a new enemy group at +2 AND increment one of your previous groups by +2. Having a multiclasser lose the +2 at level 1 hurts double because they also don't get the "previous group" increment at 5. My point is, the amount sacrificed is wildly varying. Sorcerers lose almost nothing (oh no, I don't get a familiar!), while Monks and Rangers lose a ton. It's just not balanced. [/QUOTE]
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