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Class options for other classes in 4e?
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<blockquote data-quote="MasterGarrow05" data-source="post: 4066981" data-attributes="member: 57481"><p>I noticed a split of pretty much every class in the Races and Classes book, which foreshadows this rogue split into two sub-classes. It pretty much said "X class can focus on option 1 or option 2."</p><p></p><p>Now, I don't think that even in classes like the cleric that a simple choice of deity or domains will subsume the "two sub-class" feature. If I recall, the book said something about how clerics can either focus on melee combat or hanging back and casting damage and buff spells (or a combo of both). Something like that. Fighters mentioned the focus on two-handed or sword/shield. Wish I had my book. . .</p><p></p><p>If I'm wrong about the perpetual two sub-class feature, it could be that the wizard options at first level are each of the 4 or so wizarding traditions (Iron Sigil, etc.), warlock options at first are the sources of pacts (Star, Vestige, etc.), cleric options are the domains or deities.</p><p></p><p>Warlord: maybe focus on either inspiration/buffs or combat/self-buff</p><p>Ranger: yeah probably two-weapon fighting or ranged</p><p>Paladin: hmmmm. . . . . smites or mounts (jk) maybe undead slayer or fiend slayer or something like that</p><p></p><p>I like this for ease of introduction and further making some differences within the same class, but I also like how it seems possible to be a middle ground between the two options by picking powers that complement either, thereby keeping some diversity. You will miss out on specialty though, but some players like utility more.</p></blockquote><p></p>
[QUOTE="MasterGarrow05, post: 4066981, member: 57481"] I noticed a split of pretty much every class in the Races and Classes book, which foreshadows this rogue split into two sub-classes. It pretty much said "X class can focus on option 1 or option 2." Now, I don't think that even in classes like the cleric that a simple choice of deity or domains will subsume the "two sub-class" feature. If I recall, the book said something about how clerics can either focus on melee combat or hanging back and casting damage and buff spells (or a combo of both). Something like that. Fighters mentioned the focus on two-handed or sword/shield. Wish I had my book. . . If I'm wrong about the perpetual two sub-class feature, it could be that the wizard options at first level are each of the 4 or so wizarding traditions (Iron Sigil, etc.), warlock options at first are the sources of pacts (Star, Vestige, etc.), cleric options are the domains or deities. Warlord: maybe focus on either inspiration/buffs or combat/self-buff Ranger: yeah probably two-weapon fighting or ranged Paladin: hmmmm. . . . . smites or mounts (jk) maybe undead slayer or fiend slayer or something like that I like this for ease of introduction and further making some differences within the same class, but I also like how it seems possible to be a middle ground between the two options by picking powers that complement either, thereby keeping some diversity. You will miss out on specialty though, but some players like utility more. [/QUOTE]
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