Dark Mistress
First Post
Class Options Volume 3: Rangers Renewed By Gun Metal Games
This product is 10 pages long. 1 page of cover, credits etc.
Alternate Class abilities (2 pages)
The abilities replace existing Ranger class abilities. Here is a few examples.
Favored Companion, in place of Favored Enemy – This is a animal companion like a druids.
Favored Weapon, in place of Favored terrain – At each level she would normally get a favored terrain instead can select a combat feat from the weapon styles list.
Guides Bond, in place of Hunters Bond – All allies in 30ft gain some bonuses similar to the ranger in favored terrain.
Familiar Terrain, in place of Favor Terrain – This increases the bonus to a existing favored terrain.
Warden, in place of Quarry – Lets the ranger designate enemies as trespassers in a favored terrain. The ranger gains a attack bonus against them.
Undieing Hunter, in place of master hunter – They get some bonuses but can not be killed as long as their prey is in view and alive. Though they can die once the prey dies or escapes.
New Combat Styles (1 and half pages)
Beast Master – Learns to fight with their animal companion
Great Axe Fighter – Combat style using a Great Axe.
Mage Killer – A style focused on killed spell casters.
Mounted Combat – Fighting from a mount.
Rapier – Fighting with a rapier, good for a urban ranger.
Runner – Rapid movement over varies terrains
Spear Figher – Fighting with a Spear
Trapper – Rangers that try to take their prey alive.
Wild-Born Ranger – Ranger raised in the wild, part barbarian. Think Tarzan.
Spell-less Rangers (2 pages)
Instead of learning spells a ranger can select style instead giving advanced abilities in that style.
Archery
Two-Weapon
Plus all the new combat styles listed above. Each one has some new advanced abilities to go along with the normal combat style.
New Feats (2 and half pages)
There is 29 new feats. Several of them go alone with the combat styles and require the combat style to learn. I can honestly say there wasn't a feat that I thought was bad or questionable, they seemed all well done and most of them very cool.
It finishes up with 1 page for OGL.
Closing thoughts, this so far is the best in the series. The layout was good, the art was good. It read well and everything seemed well balanced and well done. It gave a nice variety of options for a Ranger character to take. I hope this is a sign of things to come from Gun Metal Games because this one was very well done I thought. I am honestly trying to think of something to critic in this book and really the only things that come to mind is. I wish they would have expanded the animal companion option just a little more. What they have is good but I would have liked to have seen a bit more ala Beastmaster(yeah yeah I know). I wish it had been a little longer for more options and my final critic is the art work of the tiefling on page 2. I just really dislike those style of horns, made popular in 4e. So in short if you want some options for your ranger, I highly recommend this. I am giving this a solid 4.5 rating.
This product is 10 pages long. 1 page of cover, credits etc.
Alternate Class abilities (2 pages)
The abilities replace existing Ranger class abilities. Here is a few examples.
Favored Companion, in place of Favored Enemy – This is a animal companion like a druids.
Favored Weapon, in place of Favored terrain – At each level she would normally get a favored terrain instead can select a combat feat from the weapon styles list.
Guides Bond, in place of Hunters Bond – All allies in 30ft gain some bonuses similar to the ranger in favored terrain.
Familiar Terrain, in place of Favor Terrain – This increases the bonus to a existing favored terrain.
Warden, in place of Quarry – Lets the ranger designate enemies as trespassers in a favored terrain. The ranger gains a attack bonus against them.
Undieing Hunter, in place of master hunter – They get some bonuses but can not be killed as long as their prey is in view and alive. Though they can die once the prey dies or escapes.
New Combat Styles (1 and half pages)
Beast Master – Learns to fight with their animal companion
Great Axe Fighter – Combat style using a Great Axe.
Mage Killer – A style focused on killed spell casters.
Mounted Combat – Fighting from a mount.
Rapier – Fighting with a rapier, good for a urban ranger.
Runner – Rapid movement over varies terrains
Spear Figher – Fighting with a Spear
Trapper – Rangers that try to take their prey alive.
Wild-Born Ranger – Ranger raised in the wild, part barbarian. Think Tarzan.
Spell-less Rangers (2 pages)
Instead of learning spells a ranger can select style instead giving advanced abilities in that style.
Archery
Two-Weapon
Plus all the new combat styles listed above. Each one has some new advanced abilities to go along with the normal combat style.
New Feats (2 and half pages)
There is 29 new feats. Several of them go alone with the combat styles and require the combat style to learn. I can honestly say there wasn't a feat that I thought was bad or questionable, they seemed all well done and most of them very cool.
It finishes up with 1 page for OGL.
Closing thoughts, this so far is the best in the series. The layout was good, the art was good. It read well and everything seemed well balanced and well done. It gave a nice variety of options for a Ranger character to take. I hope this is a sign of things to come from Gun Metal Games because this one was very well done I thought. I am honestly trying to think of something to critic in this book and really the only things that come to mind is. I wish they would have expanded the animal companion option just a little more. What they have is good but I would have liked to have seen a bit more ala Beastmaster(yeah yeah I know). I wish it had been a little longer for more options and my final critic is the art work of the tiefling on page 2. I just really dislike those style of horns, made popular in 4e. So in short if you want some options for your ranger, I highly recommend this. I am giving this a solid 4.5 rating.