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<blockquote data-quote="CleverNickName" data-source="post: 8471618" data-attributes="member: 50987"><p>More versatility, and more streamlined design.</p><p></p><p>Say, for example, the Parent class determines what kind of caster the character is. No caster = Warrior, Half-caster = Priest, and Full-caster = Mage. (The parent class would have to determine so much more than the spellcasting format. It should also determine the number of skills, the types of weapons and armor proficiencies, the save throws, all that stuff. I'm only gonna focus on the spellcasting for this example.)</p><p></p><p>The Paladin subclass will give you the usual suite of abilities that we've come to expect from paladins over the years (auras, smiting evil, turning the undead, laying of hands, etc.) that augment and enhance the "parent" choice. And with this system, the Paladin can be a full-caster, a half-caster, or not a caster at all...whatever the player chooses.</p><p></p><p>If you want a full-caster paladin, use the Paladin subclass on a Mage chassis: you get all of the spellcasting you'd expect, with some extra auras and smiting abilities to infuse your spells with. Smite with your quarterstaff, or smite with an Eldritch Blast, its all good!</p><p></p><p>Or maybe you want a Half-caster paladin? Put the Paladin subclass on a Priest chassis. Now you've got a battlefield medic, tanking and buffing his friends with auras, healing the wounded, etc.</p><p></p><p>Maybe you want a No-caster paladin? Paladin subclass, Warrior chassis. Perfect for low magic/no magic campaigns, a charismatic and influential leader who inspires his fellow warriors to greatness, protecting them with auras and delivering terrifying blows from his longsword.</p><p></p><p>Again, the Parent class will determine so much more than just the level of spellcasting ability; this is just scratching the surface. But just looking at the spellcasting only (half/full/none), you can see how there would be so much more versatility.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8471618, member: 50987"] More versatility, and more streamlined design. Say, for example, the Parent class determines what kind of caster the character is. No caster = Warrior, Half-caster = Priest, and Full-caster = Mage. (The parent class would have to determine so much more than the spellcasting format. It should also determine the number of skills, the types of weapons and armor proficiencies, the save throws, all that stuff. I'm only gonna focus on the spellcasting for this example.) The Paladin subclass will give you the usual suite of abilities that we've come to expect from paladins over the years (auras, smiting evil, turning the undead, laying of hands, etc.) that augment and enhance the "parent" choice. And with this system, the Paladin can be a full-caster, a half-caster, or not a caster at all...whatever the player chooses. If you want a full-caster paladin, use the Paladin subclass on a Mage chassis: you get all of the spellcasting you'd expect, with some extra auras and smiting abilities to infuse your spells with. Smite with your quarterstaff, or smite with an Eldritch Blast, its all good! Or maybe you want a Half-caster paladin? Put the Paladin subclass on a Priest chassis. Now you've got a battlefield medic, tanking and buffing his friends with auras, healing the wounded, etc. Maybe you want a No-caster paladin? Paladin subclass, Warrior chassis. Perfect for low magic/no magic campaigns, a charismatic and influential leader who inspires his fellow warriors to greatness, protecting them with auras and delivering terrifying blows from his longsword. Again, the Parent class will determine so much more than just the level of spellcasting ability; this is just scratching the surface. But just looking at the spellcasting only (half/full/none), you can see how there would be so much more versatility. [/QUOTE]
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