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General Tabletop Discussion
*Pathfinder & Starfinder
Class Overview - Powers
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<blockquote data-quote="CapnZapp" data-source="post: 4777328" data-attributes="member: 12731"><p>I'm looking for summaries of your specific powers; text that allows you to get an inkling of what kind of stunts your character of a specific class might pull off. </p><p></p><p>Without actually having to read through all those powers, that is. </p><p></p><p>Stuff like a rogue getting to attack everyone with a blinding attack; stuff like fighters getting to spend healing surges on a successful attack...</p><p></p><p>Abilities that aren't "expected". </p><p></p><p>No need to say these guys do 2W and 3W damage in a hundred different variations.</p><p></p><p>I would like to understand the tendencies - what different classes get good at doing. </p><p></p><p>The itemized nature of 4E makes it very difficult to "grok" a class without actually playing it, and as the DM I would like to have at least a basic understanding of what each class does (does well) at each tier...</p><p></p><p>I'm sure each class can be described using eight or twelve "tendencies" (on a layer lower than the superficial stuff the class intros give you) - at the very least, WotC must have internal documents like this, or they'll end up with all classes doing everything.</p><p></p><p>If you have played a class throughout an entire tier, I'm hoping you have pretty much the same knowledge... so please share! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4777328, member: 12731"] I'm looking for summaries of your specific powers; text that allows you to get an inkling of what kind of stunts your character of a specific class might pull off. Without actually having to read through all those powers, that is. Stuff like a rogue getting to attack everyone with a blinding attack; stuff like fighters getting to spend healing surges on a successful attack... Abilities that aren't "expected". No need to say these guys do 2W and 3W damage in a hundred different variations. I would like to understand the tendencies - what different classes get good at doing. The itemized nature of 4E makes it very difficult to "grok" a class without actually playing it, and as the DM I would like to have at least a basic understanding of what each class does (does well) at each tier... I'm sure each class can be described using eight or twelve "tendencies" (on a layer lower than the superficial stuff the class intros give you) - at the very least, WotC must have internal documents like this, or they'll end up with all classes doing everything. If you have played a class throughout an entire tier, I'm hoping you have pretty much the same knowledge... so please share! :) [/QUOTE]
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