Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class per pillar of play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8086200" data-attributes="member: 12731"><p>No.</p><p></p><p>Ever since 3rd edition, the design intent has been that every class needs to be competent in combat, since that is the cornerstone of D&D gameplay.</p><p></p><p>Have some classes do okay in social or exploratory, while others don't.</p><p></p><p>But not at the expense at combat power.</p><p></p><p>Remember the 3E Bard. The assumption that being 50% as good at many roles equals being 100% good in just one role did not hold up.</p><p></p><p>Instead make every class 100% good at combat*. If you have a class with zero abilities outside of combat that might just MAYBE justify it getting to be 105% or 110% good in combat TOPS, even though other classes might reach 50%, 90% or even 100% proficiency in social or exploratory.</p><p><span style="font-size: 12px">*) somehow. Obviously it's fine - expected even - that some are tanks, some are damage dealers, and some are healers and buffers. As long as everyone has a role to play in combat and none come across as the fifth wheel in combat.</span></p><p></p><p>Playing a "simple" fighter is a choice. Your reward and compensation for not getting any ability in exploration or social is... having a class that is simple to play.</p><p></p><p>Don't expect any compensation for your lack of social or exploratory abilities. The simpleness of your choice of class is more than enough reward.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8086200, member: 12731"] No. Ever since 3rd edition, the design intent has been that every class needs to be competent in combat, since that is the cornerstone of D&D gameplay. Have some classes do okay in social or exploratory, while others don't. But not at the expense at combat power. Remember the 3E Bard. The assumption that being 50% as good at many roles equals being 100% good in just one role did not hold up. Instead make every class 100% good at combat*. If you have a class with zero abilities outside of combat that might just MAYBE justify it getting to be 105% or 110% good in combat TOPS, even though other classes might reach 50%, 90% or even 100% proficiency in social or exploratory. [SIZE=3]*) somehow. Obviously it's fine - expected even - that some are tanks, some are damage dealers, and some are healers and buffers. As long as everyone has a role to play in combat and none come across as the fifth wheel in combat.[/SIZE] Playing a "simple" fighter is a choice. Your reward and compensation for not getting any ability in exploration or social is... having a class that is simple to play. Don't expect any compensation for your lack of social or exploratory abilities. The simpleness of your choice of class is more than enough reward. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class per pillar of play?
Top