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General Tabletop Discussion
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Class power and Subclass design space: a discussion
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<blockquote data-quote="Olrox17" data-source="post: 8008056" data-attributes="member: 6801397"><p>Yeah, sure, the moon druid loses steam at high-late mid levels, and goes back to god tier at very high levels, when they get the ability to cast in beast form and unlimited beast form uses. I would still call a subclass that is a total monster at level 2-6 a failure in design. After all, that's the most played level range, by far.</p><p></p><p></p><p>I'm not sure about that. I mean, we have subclasses like the EK, that turns non-casters into casters. The subclass gets its own little spell slot table, and all. Why can't a half caster class get a full caster subclass? Just give the subclass its own spell slots table. Sure, it hasn't been done before, but if we can live with the 5e multiclassing rules, and how hideously they interact with spell casting classes, why not this?</p><p></p><p></p><p></p><p>The 2E parallel is interesting to me, mostly because I know very little about 2e, my only exposure to it being Baldur's Gate 2. Cool stuff to know.</p><p></p><p></p><p>Heh, let's not get crazy here. Yeah, we could cut down classes like that, and it'd probably be a more efficient and clean system, but I'm not sure people would appreciate that kind of radical change. What I'm advocating for is more subtle, I'm not trying to slay any sacred cows.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 8008056, member: 6801397"] Yeah, sure, the moon druid loses steam at high-late mid levels, and goes back to god tier at very high levels, when they get the ability to cast in beast form and unlimited beast form uses. I would still call a subclass that is a total monster at level 2-6 a failure in design. After all, that's the most played level range, by far. I'm not sure about that. I mean, we have subclasses like the EK, that turns non-casters into casters. The subclass gets its own little spell slot table, and all. Why can't a half caster class get a full caster subclass? Just give the subclass its own spell slots table. Sure, it hasn't been done before, but if we can live with the 5e multiclassing rules, and how hideously they interact with spell casting classes, why not this? The 2E parallel is interesting to me, mostly because I know very little about 2e, my only exposure to it being Baldur's Gate 2. Cool stuff to know. Heh, let's not get crazy here. Yeah, we could cut down classes like that, and it'd probably be a more efficient and clean system, but I'm not sure people would appreciate that kind of radical change. What I'm advocating for is more subtle, I'm not trying to slay any sacred cows. [/QUOTE]
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