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General Tabletop Discussion
*Dungeons & Dragons
Class power and Subclass design space: a discussion
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<blockquote data-quote="Minigiant" data-source="post: 8009375" data-attributes="member: 63508"><p>Well not everything has to bee Combat related. The CFV Ranger in my eyes is a bit too combat based and feels more like it is hammering a nail with a wrench. The Ranger's CFV feel more like something you'd see in a video game because it can't handle anything but combat and dialogue. I'd be shocked if Baldur's Gate 3 ranger isn't full of CFVs and Revised ranger CFs.</p><p></p><p>But like you said the Ranger cannot leverage its skills unless you get to high levels or are an excellent roleplayer (<em>and allowed by the DM to do so</em>). All the skills classes (bard, monk, ranger, rogue) get Stealth. However Ranger gets its first Stealth feature outside of spells in Tier 3. Nature, Investigation, and Survival are purely roleplay skills and no common enough in standard D&D play to matter. And Ranger bonuses to them are even more niche. And the rest of the skills get no class feature bonuses at all.</p><p></p><p>The Revised Ranger doesn't fix any of this. It just repeated the problems of past editions to placate fans. The CFV ranger takes the "lazy" route and offers to swap the exploration class features into combat features. However the real issue is that the Ranger is so subclass focused. In the first 5 levels of it, few of it's unique class features are major. It's major features are subclass features or shared by fighters. Swaping Actions Surge and Second Wind for ribbon abiliies and a extra skill in order you boost the power of the subclass.</p><p></p><p>The subclass route is tough if you don't love the class. I hope in 6th edition, every class is designed by a person who truly cares about it.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8009375, member: 63508"] Well not everything has to bee Combat related. The CFV Ranger in my eyes is a bit too combat based and feels more like it is hammering a nail with a wrench. The Ranger's CFV feel more like something you'd see in a video game because it can't handle anything but combat and dialogue. I'd be shocked if Baldur's Gate 3 ranger isn't full of CFVs and Revised ranger CFs. But like you said the Ranger cannot leverage its skills unless you get to high levels or are an excellent roleplayer ([I]and allowed by the DM to do so[/I]). All the skills classes (bard, monk, ranger, rogue) get Stealth. However Ranger gets its first Stealth feature outside of spells in Tier 3. Nature, Investigation, and Survival are purely roleplay skills and no common enough in standard D&D play to matter. And Ranger bonuses to them are even more niche. And the rest of the skills get no class feature bonuses at all. The Revised Ranger doesn't fix any of this. It just repeated the problems of past editions to placate fans. The CFV ranger takes the "lazy" route and offers to swap the exploration class features into combat features. However the real issue is that the Ranger is so subclass focused. In the first 5 levels of it, few of it's unique class features are major. It's major features are subclass features or shared by fighters. Swaping Actions Surge and Second Wind for ribbon abiliies and a extra skill in order you boost the power of the subclass. The subclass route is tough if you don't love the class. I hope in 6th edition, every class is designed by a person who truly cares about it. [/QUOTE]
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