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General Tabletop Discussion
*Dungeons & Dragons
Class power and Subclass design space: a discussion
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<blockquote data-quote="Thurmas" data-source="post: 8009429" data-attributes="member: 6866167"><p>I think the only thing unbalancing about the Moon Druid isn't the more powerful shapes they can turn into, but the fact that the shapes pull from an entirely different resource than their spell casting. It's the combination of Wild Shape AND full progression casting that makes them overbearing compared to the other druids. If wild shape worked similar to divine smite and the resource pool was spell slots I think it would be better balanced. </p><p></p><p>All druids could still get shape change, with the power of the shape change dependent on the level of spell slot expended. But the Moon druid would get more powerful forms similar to what it gets now. It would balance itself by reducing the full spell progression at the cost of spending those spell slots on Wild Shape. Even just a simple spell slot = CR would work. More powerful creatures sooner, but less uses per day and at the cost of casting spells.</p><p></p><p>Other Druid subclasses could work in a similar fashion, powered off spell slots, or they could just be usable like other class abilities, number of times a day per ability mod, once per short rest, etc.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 8009429, member: 6866167"] I think the only thing unbalancing about the Moon Druid isn't the more powerful shapes they can turn into, but the fact that the shapes pull from an entirely different resource than their spell casting. It's the combination of Wild Shape AND full progression casting that makes them overbearing compared to the other druids. If wild shape worked similar to divine smite and the resource pool was spell slots I think it would be better balanced. All druids could still get shape change, with the power of the shape change dependent on the level of spell slot expended. But the Moon druid would get more powerful forms similar to what it gets now. It would balance itself by reducing the full spell progression at the cost of spending those spell slots on Wild Shape. Even just a simple spell slot = CR would work. More powerful creatures sooner, but less uses per day and at the cost of casting spells. Other Druid subclasses could work in a similar fashion, powered off spell slots, or they could just be usable like other class abilities, number of times a day per ability mod, once per short rest, etc. [/QUOTE]
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Class power and Subclass design space: a discussion
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