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General Tabletop Discussion
*Dungeons & Dragons
Class power and Subclass design space: a discussion
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8009456" data-attributes="member: 6871653"><p>That's exactly what Ruin is saying: they replaced a feature that only affected the Exploration pillar, and gave instead a feature that replicate the same effect (better at tracking creature) while also being useful in combat (+1d6 damage). Its a win-win, no?</p><p></p><p>The extra spell from Awareness are all Exploration spells, no extra damage there, but the effect of these spells interact better with the 5e system than favored terrain which gave bonus to a mini-game often skipped by tables (overland travel WHILE ALONE, in an GROUP GAME!?, finding food/water automatically, thus removing the ressource gathering mini-game altogether, yeahhh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />)</p><p></p><p>The variant features boost the ranger in and out of combat, and by removing the ''lone wolf'' or ''auto-succeed'' features, it allows the player to actually engage with the exploration subsystem in a meaningful way that would benefit the whole group of players who are also here to enjoy the exploration part of the game. No more ''well the Ranger guides you without any problem through the forest, while finding enough food so nobody else has to roll''. We used to call the Ranger the Fast-Travel class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Now having a ranger while travelling is a huge boon instead of a class that makes one whole pillar uninteresting.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8009456, member: 6871653"] That's exactly what Ruin is saying: they replaced a feature that only affected the Exploration pillar, and gave instead a feature that replicate the same effect (better at tracking creature) while also being useful in combat (+1d6 damage). Its a win-win, no? The extra spell from Awareness are all Exploration spells, no extra damage there, but the effect of these spells interact better with the 5e system than favored terrain which gave bonus to a mini-game often skipped by tables (overland travel WHILE ALONE, in an GROUP GAME!?, finding food/water automatically, thus removing the ressource gathering mini-game altogether, yeahhh :rolleyes:) The variant features boost the ranger in and out of combat, and by removing the ''lone wolf'' or ''auto-succeed'' features, it allows the player to actually engage with the exploration subsystem in a meaningful way that would benefit the whole group of players who are also here to enjoy the exploration part of the game. No more ''well the Ranger guides you without any problem through the forest, while finding enough food so nobody else has to roll''. We used to call the Ranger the Fast-Travel class :P Now having a ranger while travelling is a huge boon instead of a class that makes one whole pillar uninteresting. [/QUOTE]
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