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General Tabletop Discussion
*Dungeons & Dragons
Class power and Subclass design space: a discussion
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<blockquote data-quote="Ruin Explorer" data-source="post: 8010731" data-attributes="member: 18"><p>I think it sounds like something WotC definitely wouldn't make part of the PHB, post-5E.</p><p></p><p>That's the main issue with it. It's clear that the extreme accessibility of 5E has been a big asset, and anything that makes it even feel more complicated or tricky is not going to be core to the design of the game. If anything, in 6E, I'd expect classes to be even more self-enclosed, design-wise, so a player just feels like they need to know about the class they're playing (which was also 4E's approach, but 4E had other issues), rather than referring to general rules or general tables.</p><p></p><p>I could see a design like you're describing in extremely late 5E, when we've got to the kind of phase of 5E's life where the Player's Option books came out in 2E, or the sort of Book of Nine Swords era for 3.5E. But in the PHB for a 5.5E or 6E? No chance.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8010731, member: 18"] I think it sounds like something WotC definitely wouldn't make part of the PHB, post-5E. That's the main issue with it. It's clear that the extreme accessibility of 5E has been a big asset, and anything that makes it even feel more complicated or tricky is not going to be core to the design of the game. If anything, in 6E, I'd expect classes to be even more self-enclosed, design-wise, so a player just feels like they need to know about the class they're playing (which was also 4E's approach, but 4E had other issues), rather than referring to general rules or general tables. I could see a design like you're describing in extremely late 5E, when we've got to the kind of phase of 5E's life where the Player's Option books came out in 2E, or the sort of Book of Nine Swords era for 3.5E. But in the PHB for a 5.5E or 6E? No chance. [/QUOTE]
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Class power and Subclass design space: a discussion
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