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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class power level vs. tactical mastery
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<blockquote data-quote="Mercurius" data-source="post: 5327714" data-attributes="member: 59082"><p>This has probably been discussed many times before, but I am trying to ascertain whether 4E classes have distinct "tiers" in terms of how powerful they are. On one hand I have noticed that, as with 3E (but not as much earlier editions), the tactical nature of the game rewards strategy and clever play. A former member of our gaming group who was only with us for a few sessions (had to leave due to real life circumstances) played a cleric and was simply awesome; he was much more experienced as a player than the other people in the group, and knew how to maximize the leadership powers - helping everyone with defense and attacks, and doing a fair amount of damage himself. </p><p></p><p>Right now we have an eladrin swordmage, a human rogue, a dwarf fighter; the human warlock and half-elf wizard were both killed in <em>Tomb of Horrors</em> (4E version) and are being replaced by a blue orc artificer (a unique race to my setting) and a human invoker. The swordmage and the rogue have been far and away the most powerful of the group; I am having a hard time differentiating what is tactical skill on the <em>player's </em>part and what is a possible imbalance in terms of class power level. My sense is that it is more the former but that there may be some of the latter as well, especially with regards to the swordmage.</p><p></p><p>Any thoughts on this? As a general comment, one thing I've enjoyed about 4E is that it seems the onus of character power is less on system mastery - how well you can tweak the rules to maximize your character - and more on tactical mastery - how well you can utilize the powers your character has. Is this the experience of others as well?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5327714, member: 59082"] This has probably been discussed many times before, but I am trying to ascertain whether 4E classes have distinct "tiers" in terms of how powerful they are. On one hand I have noticed that, as with 3E (but not as much earlier editions), the tactical nature of the game rewards strategy and clever play. A former member of our gaming group who was only with us for a few sessions (had to leave due to real life circumstances) played a cleric and was simply awesome; he was much more experienced as a player than the other people in the group, and knew how to maximize the leadership powers - helping everyone with defense and attacks, and doing a fair amount of damage himself. Right now we have an eladrin swordmage, a human rogue, a dwarf fighter; the human warlock and half-elf wizard were both killed in [I]Tomb of Horrors[/I] (4E version) and are being replaced by a blue orc artificer (a unique race to my setting) and a human invoker. The swordmage and the rogue have been far and away the most powerful of the group; I am having a hard time differentiating what is tactical skill on the [I]player's [/I]part and what is a possible imbalance in terms of class power level. My sense is that it is more the former but that there may be some of the latter as well, especially with regards to the swordmage. Any thoughts on this? As a general comment, one thing I've enjoyed about 4E is that it seems the onus of character power is less on system mastery - how well you can tweak the rules to maximize your character - and more on tactical mastery - how well you can utilize the powers your character has. Is this the experience of others as well? [/QUOTE]
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Class power level vs. tactical mastery
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