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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class power level vs. tactical mastery
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<blockquote data-quote="Herschel" data-source="post: 5327892" data-attributes="member: 78357"><p>This, and it's something Mad Hamish, Lord Ernie and Joshua Randall (and char-op people everywhere) seem to be missing. I've played an Assault Swordmage for 15 levels and have a throwing seeker and they do their jobs very well. It's in how you play them WITH the rest of the party, and some work better than others in certian parties. </p><p> </p><p>The Assault Swordmage works just fine if you don't have a party of glass cannons. If you want WoW, play WoW and don't expect your defender to take all the damage. Everyone needs to take damage otherwise you are wasting resources. For example, Warlocks can be built to WANT to be hit and an Assault Swordmage can make a baddie's life a tag-teamed abyss. </p><p> </p><p>The Seeker is the throwing version and he's very accurate, can step in to melee to take some heat off the defender and other melee combatants, and make the defender very wicked. And if two baddies end up adjacent to eachother, there's a solid chance each will be hit and end up dazed at first level. The defender doesn't have to try and lock down the entire battlefield.</p><p> </p><p>Each class/build also has secondary roles. You can play these up or down. I have a 10th level Thaneborn Barbarian with a Warlord multiclass (16 INT)to be the social leader of the party when the battle leader is a shaman. </p><p> </p><p>He's not a char-op character, he's a party-optimized character that still dishes out the damage. When you think outside the box and in terms of the party at-hand, characters just work better. When your thinking is inside the box, then certain classes will appear better because of a limited field.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5327892, member: 78357"] This, and it's something Mad Hamish, Lord Ernie and Joshua Randall (and char-op people everywhere) seem to be missing. I've played an Assault Swordmage for 15 levels and have a throwing seeker and they do their jobs very well. It's in how you play them WITH the rest of the party, and some work better than others in certian parties. The Assault Swordmage works just fine if you don't have a party of glass cannons. If you want WoW, play WoW and don't expect your defender to take all the damage. Everyone needs to take damage otherwise you are wasting resources. For example, Warlocks can be built to WANT to be hit and an Assault Swordmage can make a baddie's life a tag-teamed abyss. The Seeker is the throwing version and he's very accurate, can step in to melee to take some heat off the defender and other melee combatants, and make the defender very wicked. And if two baddies end up adjacent to eachother, there's a solid chance each will be hit and end up dazed at first level. The defender doesn't have to try and lock down the entire battlefield. Each class/build also has secondary roles. You can play these up or down. I have a 10th level Thaneborn Barbarian with a Warlord multiclass (16 INT)to be the social leader of the party when the battle leader is a shaman. He's not a char-op character, he's a party-optimized character that still dishes out the damage. When you think outside the box and in terms of the party at-hand, characters just work better. When your thinking is inside the box, then certain classes will appear better because of a limited field. [/QUOTE]
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Class power level vs. tactical mastery
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