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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="Morrus" data-source="post: 8062120" data-attributes="member: 1"><p>We‘ll do an actual survey on this later, of course. This is just in the spirit of getting the discussion going. This is a general approach discussion not one about any specific class, or about subclasses at this stage.</p><p></p><p>One thing I’ve personally found is that levelling up isn’t as exciting as it has been in some other editions. I don’t know how much others share this, but that’s what surveys are for!</p><p></p><p>So here are some initial thoughts:</p><ul> <li data-xf-list-type="ul">meaningful choices at each level so you look forward to your level up every time</li> <li data-xf-list-type="ul">balanced with the original core classes to ensure compatibility</li> <li data-xf-list-type="ul">strong capstones for all classes</li> </ul><p>General thoughts welcomed!</p></blockquote><p></p>
[QUOTE="Morrus, post: 8062120, member: 1"] We‘ll do an actual survey on this later, of course. This is just in the spirit of getting the discussion going. This is a general approach discussion not one about any specific class, or about subclasses at this stage. One thing I’ve personally found is that levelling up isn’t as exciting as it has been in some other editions. I don’t know how much others share this, but that’s what surveys are for! So here are some initial thoughts: [LIST] [*]meaningful choices at each level so you look forward to your level up every time [*]balanced with the original core classes to ensure compatibility [*]strong capstones for all classes [/LIST] General thoughts welcomed! [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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