Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LuisCarlos17f" data-source="post: 8062197" data-attributes="member: 6802378"><p>The keys to design a new class:</p><p></p><p>- Right power balance, of course.</p><p></p><p>- Fun gameplay. Some classes had got class features may be useful, but not enough interesting for many players, for example psychic enervation by the psionic wilder. The Pathfinder version by Dreamscarred Press fixed it offering an optional list of different penalties.</p><p></p><p>- Interesting background or concept. Each class has its own marks of identiting, like the clothing by the different urban tribes. If you are reading a title, or watching a media production, without gameplay at all, and you can notice that character is a different class, then this has got its own style. A couple of example of failed concepts are the soulborn and incarnate classes from "Magic of Incarnum", soulmelders too close to paladins. The totemist (shaman) had got its own identity. </p><p></p><p>* Should the assasin to be a base class (stealth with some magic tricks)?</p><p></p><p>* Should primal and divine to be different power sources, like in 4th Ed and in Pathfinder 2?</p><p></p><p>* I miss the vestige pact magic and the martial adept classes. </p><p></p><p>* Does the incarnum/akasha game mechanic deserve a new chance?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8062197, member: 6802378"] The keys to design a new class: - Right power balance, of course. - Fun gameplay. Some classes had got class features may be useful, but not enough interesting for many players, for example psychic enervation by the psionic wilder. The Pathfinder version by Dreamscarred Press fixed it offering an optional list of different penalties. - Interesting background or concept. Each class has its own marks of identiting, like the clothing by the different urban tribes. If you are reading a title, or watching a media production, without gameplay at all, and you can notice that character is a different class, then this has got its own style. A couple of example of failed concepts are the soulborn and incarnate classes from "Magic of Incarnum", soulmelders too close to paladins. The totemist (shaman) had got its own identity. * Should the assasin to be a base class (stealth with some magic tricks)? * Should primal and divine to be different power sources, like in 4th Ed and in Pathfinder 2? * I miss the vestige pact magic and the martial adept classes. * Does the incarnum/akasha game mechanic deserve a new chance? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
Top