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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="dave2008" data-source="post: 8062417" data-attributes="member: 83242"><p>No, I want Immortal gaming to be a different play experience.</p><p>Of course not, but I am expressing my desire which is the point of these discussions. I don't want the design to be:</p><ol> <li data-xf-list-type="ol">So rigid that every option is of equal value (even if level dependent)</li> <li data-xf-list-type="ol">Have so many choices that it drives me away from the game (like pF2e)</li> </ol><p>If it is done well, #1 isn't a big issue, but PF2e also indicates that if you give equal choices at each level, those choices tend to provide little benefit (individually), which I also find less interesting. However, if you make each level the equivalent of a 5e feat, then it probably will not be broadly compatible to basic 5e.</p><p></p><p>Issue #2 for me personally is not solved by ignoring options that are provided in the book. I know you don't understand that and I thought the same way. But PF2e showed me that I do indeed find it impossible to ignore all of those shinny choices. And then I get overwhelmed, and then I put the book down.</p><p></p><p>But again, I am not asking Morrus to design this for me. He needs to do what he wants and what he thinks the gaming public wants. I just know if it ends up like what you want, I will most likely not be buying it.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8062417, member: 83242"] No, I want Immortal gaming to be a different play experience. Of course not, but I am expressing my desire which is the point of these discussions. I don't want the design to be: [LIST=1] [*]So rigid that every option is of equal value (even if level dependent) [*]Have so many choices that it drives me away from the game (like pF2e) [/LIST] If it is done well, #1 isn't a big issue, but PF2e also indicates that if you give equal choices at each level, those choices tend to provide little benefit (individually), which I also find less interesting. However, if you make each level the equivalent of a 5e feat, then it probably will not be broadly compatible to basic 5e. Issue #2 for me personally is not solved by ignoring options that are provided in the book. I know you don't understand that and I thought the same way. But PF2e showed me that I do indeed find it impossible to ignore all of those shinny choices. And then I get overwhelmed, and then I put the book down. But again, I am not asking Morrus to design this for me. He needs to do what he wants and what he thinks the gaming public wants. I just know if it ends up like what you want, I will most likely not be buying it. [/QUOTE]
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