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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="dave2008" data-source="post: 8062620" data-attributes="member: 83242"><p> <ul> <li data-xf-list-type="ul"> I agree with this in general, but a simple class is still good for some. Of course we can leave that to the PHB classes (though this is supposed to be stand alone).</li> </ul> <ul> <li data-xf-list-type="ul"> I think some class being short rest based and other's long rest based is OK and even desirable for diversity. Sure, it makes adventure day design more difficult in one sense, but I personally think it is better to ditch encounter design and provide more variety in class design. I really fear we this may be head to the same/same class design seen in 4e and PF2e. I prefer the asymmetrical essentials 4e and 5e class design. However, 5e could be better and more balanced (like 4e essentials) than it is now. That would be my hope for Level Up!</li> </ul> <ul> <li data-xf-list-type="ul">I agee.</li> </ul> <ul> <li data-xf-list-type="ul">I agree with this too.</li> </ul> <ul> <li data-xf-list-type="ul">Yep, another good one!</li> </ul> <ul> <li data-xf-list-type="ul">I agree as well, of course we don't use multiclassing so that is not a surprise<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></li> </ul> <ul> <li data-xf-list-type="ul">I'm not familiar with 2e kits and 3e prestige classes (skipped those editions), but I like what your saying.</li> </ul> <ul> <li data-xf-list-type="ul">I disagree, but I am not opposed to stopping at level 10! If we are giving a lot of goodies in levels 1-10, I don't mind giving them to people who make it all the way to 20.</li> </ul><p>I assume you mean on character with there classes? If so, I actually like that idea a lot, though I don't know that they have to be "classes" and follow the same structure. I just think an independent structure for each is important.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8062620, member: 83242"] [LIST] I agree with this in general, but a simple class is still good for some. Of course we can leave that to the PHB classes (though this is supposed to be stand alone). [/LIST] [LIST] I think some class being short rest based and other's long rest based is OK and even desirable for diversity. Sure, it makes adventure day design more difficult in one sense, but I personally think it is better to ditch encounter design and provide more variety in class design. I really fear we this may be head to the same/same class design seen in 4e and PF2e. I prefer the asymmetrical essentials 4e and 5e class design. However, 5e could be better and more balanced (like 4e essentials) than it is now. That would be my hope for Level Up! [/LIST] [LIST]I agee. [/LIST] [LIST]I agree with this too. [/LIST] [LIST]Yep, another good one! [/LIST] [LIST]I agree as well, of course we don't use multiclassing so that is not a surprise;) [/LIST] [LIST]I'm not familiar with 2e kits and 3e prestige classes (skipped those editions), but I like what your saying. [/LIST] [LIST]I disagree, but I am not opposed to stopping at level 10! If we are giving a lot of goodies in levels 1-10, I don't mind giving them to people who make it all the way to 20. [/LIST] I assume you mean on character with there classes? If so, I actually like that idea a lot, though I don't know that they have to be "classes" and follow the same structure. I just think an independent structure for each is important. [/QUOTE]
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