Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haldrik" data-source="post: 8062781" data-attributes="member: 6694221"><p>I am up for this approach.</p><p></p><p>If race splits off "culture" when becoming species, it is ok to merge the background design space into the new "culture" design space.</p><p></p><p>Essentially "culture" is "background".</p><p></p><p>But note. The Players Handbook background already includes: Ideal, Flaw, and what I call Quirk.</p><p></p><p>The "Ideal" is one sentence or so to convey a central concept. So here, I also have the player add a spiritual community that relates to this ideal. For example, here is the place where a cleric mentions a cosmic force or philosophy or polytheistic patron deity or pantheon, and a particular sacred community. As expansions of Ideal.</p><p></p><p>This is also where the player decides the Alignment of the character (such as Chaotic Good) and then adds a specific behavior that expresses this alignment (such as believing in personal redemption and being more likely to let a criminal go free without punishment, as long as future danger to others is less of a concern).</p><p></p><p>Likewise near Ideal, I add "Ambition", a longterm goal, usually spanning a tier. This goal correlates well with founding a stronghold and attracting followers at a higher level. It could be a wizard college with students, or a new spiritual community in a remote area, or a new import-export business, or so on. There may even be an ambition to become a leader of a region. Whatever the ambition, the player can already be thinking about the "stronghold" (whatever form it will take) from level 1, and achieve related goals toward it.</p><p></p><p>So these things − Alignment, Ideal, Spirituality, and Ambition are things that I do with the normal Background design space now.</p><p></p><p>If culture is moreorless the same thing Background is but maybe slightly beefier, such as adding proficiency with a weapon, armor, cantrip, minor ritual, or similar, that is fine with me.</p><p></p><p>Generally, a "cultural background" is worth about a feat of features.</p><p></p><p></p><p></p><p>So:</p><p></p><p>Background is often the job within a certain culture.</p><p></p><p>Ideal includes a spiritual community in the context of that culture. (But no extra mechanics: that would require a dedicated background.)</p><p></p><p>Region: the DM tells you where this culture is.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8062781, member: 6694221"] I am up for this approach. If race splits off "culture" when becoming species, it is ok to merge the background design space into the new "culture" design space. Essentially "culture" is "background". But note. The Players Handbook background already includes: Ideal, Flaw, and what I call Quirk. The "Ideal" is one sentence or so to convey a central concept. So here, I also have the player add a spiritual community that relates to this ideal. For example, here is the place where a cleric mentions a cosmic force or philosophy or polytheistic patron deity or pantheon, and a particular sacred community. As expansions of Ideal. This is also where the player decides the Alignment of the character (such as Chaotic Good) and then adds a specific behavior that expresses this alignment (such as believing in personal redemption and being more likely to let a criminal go free without punishment, as long as future danger to others is less of a concern). Likewise near Ideal, I add "Ambition", a longterm goal, usually spanning a tier. This goal correlates well with founding a stronghold and attracting followers at a higher level. It could be a wizard college with students, or a new spiritual community in a remote area, or a new import-export business, or so on. There may even be an ambition to become a leader of a region. Whatever the ambition, the player can already be thinking about the "stronghold" (whatever form it will take) from level 1, and achieve related goals toward it. So these things − Alignment, Ideal, Spirituality, and Ambition are things that I do with the normal Background design space now. If culture is moreorless the same thing Background is but maybe slightly beefier, such as adding proficiency with a weapon, armor, cantrip, minor ritual, or similar, that is fine with me. Generally, a "cultural background" is worth about a feat of features. So: Background is often the job within a certain culture. Ideal includes a spiritual community in the context of that culture. (But no extra mechanics: that would require a dedicated background.) Region: the DM tells you where this culture is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
Top