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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="Rhuarc" data-source="post: 8063023" data-attributes="member: 15872"><p>I would throw out any sub-classes and have new class features for each/most levels be the defining factor how to customize your character. </p><p></p><p>If a rogue wants to specialize in thieving/sneaking skills early on, the player can pick appropriately-themed features for levels 1 through 6. If, for example, there comes a point during the campaign where the rogue has to work together with an assassin/killer for hire for some time and the rogue might pick up a few tips and tricks along the way, the player can reflect this by choosing appropriately-themed new features for level 7, 8 and 9. Later on, maybe the local ruler has heard about the rogue's by now famous exploits and offers them a position as the new head of the royal intelligence agency. This could prompt the player to invest more heavily in social interactions, interrogation, infiltration and decoding hidden messages.</p><p></p><p>I don't really like the idea of players having to select and finalize a theme for their character early on and for their entire career. Either let each level be a new way how they can customize their character, or have several specific sub-classes that only cover 3-5 levels each. This way the campaign itself can have an impact on how the characters are shaped.</p></blockquote><p></p>
[QUOTE="Rhuarc, post: 8063023, member: 15872"] I would throw out any sub-classes and have new class features for each/most levels be the defining factor how to customize your character. If a rogue wants to specialize in thieving/sneaking skills early on, the player can pick appropriately-themed features for levels 1 through 6. If, for example, there comes a point during the campaign where the rogue has to work together with an assassin/killer for hire for some time and the rogue might pick up a few tips and tricks along the way, the player can reflect this by choosing appropriately-themed new features for level 7, 8 and 9. Later on, maybe the local ruler has heard about the rogue's by now famous exploits and offers them a position as the new head of the royal intelligence agency. This could prompt the player to invest more heavily in social interactions, interrogation, infiltration and decoding hidden messages. I don't really like the idea of players having to select and finalize a theme for their character early on and for their entire career. Either let each level be a new way how they can customize their character, or have several specific sub-classes that only cover 3-5 levels each. This way the campaign itself can have an impact on how the characters are shaped. [/QUOTE]
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