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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8066458" data-attributes="member: 6871653"><p>Exactly. </p><p></p><p>People, on another thread, are already saying that a high level fighter should have epic boons and blessing, be on par with likes of Achilles and/or anime style super moves that breaks physics. Good, but if so: when you go so far to justify having decent power at level 11+? What does epic play adds if you are already the equal of a demi-god, a known powerful sovereign, able to shatter the laws of the universe with pure awesomeness? </p><p></p><p>Spellcasters are already there: At high level you can already make Wish to alter reality, create an army of clones, revoke a soul from the hands of the god of death, rain goshdarn METEORS! in a region, enough to destroy a nice town with a 6 second spell. And all that ONCE PER DAY. What does Epic levels can do? Throw planets at people? Slice gods in thin strips? </p><p></p><p>High level 5e is already ridiculous in term of power and setting-logic breaking features, do we really need even more power output? Many classes are known to have only boring stuff beyond level 11+ (ranger, monk, looking at you here), and if A5E is to offer a choice of meaningful features at each of the 20 levels of a class, for 12+ classes, I think the designers will lack new ideas if we ask them to do the same up to 30th level.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8066458, member: 6871653"] Exactly. People, on another thread, are already saying that a high level fighter should have epic boons and blessing, be on par with likes of Achilles and/or anime style super moves that breaks physics. Good, but if so: when you go so far to justify having decent power at level 11+? What does epic play adds if you are already the equal of a demi-god, a known powerful sovereign, able to shatter the laws of the universe with pure awesomeness? Spellcasters are already there: At high level you can already make Wish to alter reality, create an army of clones, revoke a soul from the hands of the god of death, rain goshdarn METEORS! in a region, enough to destroy a nice town with a 6 second spell. And all that ONCE PER DAY. What does Epic levels can do? Throw planets at people? Slice gods in thin strips? High level 5e is already ridiculous in term of power and setting-logic breaking features, do we really need even more power output? Many classes are known to have only boring stuff beyond level 11+ (ranger, monk, looking at you here), and if A5E is to offer a choice of meaningful features at each of the 20 levels of a class, for 12+ classes, I think the designers will lack new ideas if we ask them to do the same up to 30th level. [/QUOTE]
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