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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8066464" data-attributes="member: 6871653"><p>I'd be ok with, personally. Spells of level 6+ are hardly balanced between themselves. You could cut a bunch of them by adding more possible effect with upcasting instead of moar damage. Like: if fireball is upcast at level X, you can create the effect of firestorm. Call ligthning upcasted to 9th could be Storm of Vengeance. Control Weather upcasted to X could be Tsunami or Whirwind etc. The Silent Image, Major Illusion, Mirage Arcane could be the upcastings of the same spell, divine favour -> Crusader's mantle, entangle -> grasping vine -> plant growth</p><p></p><p>Same with the ''reversible spells'': cure wound/inflict wound, bane/bless, they could be the same spell, but with 2 possible effects.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8066464, member: 6871653"] I'd be ok with, personally. Spells of level 6+ are hardly balanced between themselves. You could cut a bunch of them by adding more possible effect with upcasting instead of moar damage. Like: if fireball is upcast at level X, you can create the effect of firestorm. Call ligthning upcasted to 9th could be Storm of Vengeance. Control Weather upcasted to X could be Tsunami or Whirwind etc. The Silent Image, Major Illusion, Mirage Arcane could be the upcastings of the same spell, divine favour -> Crusader's mantle, entangle -> grasping vine -> plant growth Same with the ''reversible spells'': cure wound/inflict wound, bane/bless, they could be the same spell, but with 2 possible effects. [/QUOTE]
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