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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="tetrasodium" data-source="post: 8066844" data-attributes="member: 93670"><p>That touches on a lot of the problems with 5e. Not only did they remove the subjective dials from equipment that a GM could use to influence player choice of one item vrs another item without it being objectively better in every way... They also put in a ton of things that amount to "actually no I ignore that and just do it/know it" when the GM tosses out a hurdle that the players would have been able to engage in. It works fine if the campaign is played like a<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/trainingmontage" target="_blank"> training montage</a> but it screws with slower progressing campaigns that focus more on developing the story/plot/world/etc by taking tools away from the GM unless they start taking abilities away from players or make up transparent reasons why he's veto'ing the player's veto card.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8066844, member: 93670"] That touches on a lot of the problems with 5e. Not only did they remove the subjective dials from equipment that a GM could use to influence player choice of one item vrs another item without it being objectively better in every way... They also put in a ton of things that amount to "actually no I ignore that and just do it/know it" when the GM tosses out a hurdle that the players would have been able to engage in. It works fine if the campaign is played like a[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/trainingmontage'] training montage[/URL] but it screws with slower progressing campaigns that focus more on developing the story/plot/world/etc by taking tools away from the GM unless they start taking abilities away from players or make up transparent reasons why he's veto'ing the player's veto card. [/QUOTE]
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