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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="ThatGuySteve" data-source="post: 8067010" data-attributes="member: 7025775"><p>Would all classes follow the same pattern, or different depending on the classes playstyle? Eg Bards get social at 1st, exploration at 2nd, combat at 3rd, Fighters get Combat at 1st, Exploration at 2nd, Social at 3rd?</p><p></p><p>What would the mix of subclass features be in this? An even split, 4/2 class/subclass, or different for each class?</p><p></p><p>How would this interact with full casters? Casters generally don't get features at odd levels because they are getting the next level of spell progression and can choose spells know (or can prepare any spell from a broad list). Would casters get a weaker option at those levels to balance against news spells?</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8067010, member: 7025775"] Would all classes follow the same pattern, or different depending on the classes playstyle? Eg Bards get social at 1st, exploration at 2nd, combat at 3rd, Fighters get Combat at 1st, Exploration at 2nd, Social at 3rd? What would the mix of subclass features be in this? An even split, 4/2 class/subclass, or different for each class? How would this interact with full casters? Casters generally don't get features at odd levels because they are getting the next level of spell progression and can choose spells know (or can prepare any spell from a broad list). Would casters get a weaker option at those levels to balance against news spells? [/QUOTE]
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