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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class redesign
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<blockquote data-quote="tetrasodium" data-source="post: 8067058" data-attributes="member: 93670"><p>Depends on which pillar. Somthing like this would work</p><p>Race/culture: race based HP/half feats</p><p>Class: maybe 5-7 levels of core class stuff, some with prereqs</p><p>Background: 1-3 levels of skill related stuff </p><p>Subclass: archetypical stuff </p><p>Some class levels (ie 1st especially)could include a gestalt level</p><p></p><p>Any of those could have prereqs like x levels in Y or Z skills/proficient<em> and</em> it allows for a system that avoids "I want to be a $themeArchetypeFits, but won't really get to play it because the campaign probably won't last that long" problem by allowing someone to quickly accumulate some of the archetype/prc themed stuff at the cost of fewer skills/hp/racial stuff that they could catch up on while the campaign continues. You could even include different advancement rates like apocalypse engines (take 1 of each each level & add any extras granted by one of those), safety net (take as desired but $type1 can't be more than x levels above or below $type2), & plot centric (take in any combo you qualify for).</p><p></p><p>If you wanted to get fancy you could even have them draw from the mtg color wheel where taking a level might add or subtract 1 to various colors & you need x amount of various colors in addition to whatever else to take a given level in whatever class,</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8067058, member: 93670"] Depends on which pillar. Somthing like this would work Race/culture: race based HP/half feats Class: maybe 5-7 levels of core class stuff, some with prereqs Background: 1-3 levels of skill related stuff Subclass: archetypical stuff Some class levels (ie 1st especially)could include a gestalt level Any of those could have prereqs like x levels in Y or Z skills/proficient[I] and[/I] it allows for a system that avoids "I want to be a $themeArchetypeFits, but won't really get to play it because the campaign probably won't last that long" problem by allowing someone to quickly accumulate some of the archetype/prc themed stuff at the cost of fewer skills/hp/racial stuff that they could catch up on while the campaign continues. You could even include different advancement rates like apocalypse engines (take 1 of each each level & add any extras granted by one of those), safety net (take as desired but $type1 can't be more than x levels above or below $type2), & plot centric (take in any combo you qualify for). If you wanted to get fancy you could even have them draw from the mtg color wheel where taking a level might add or subtract 1 to various colors & you need x amount of various colors in addition to whatever else to take a given level in whatever class, [/QUOTE]
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