Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Repost: The Hero From Another World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tinker Gnome" data-source="post: 1515023" data-attributes="member: 15608"><p>The Hero From Another World</p><p></p><p><img src="http://tiger.towson.edu/users/charte1/soe-hero.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Hero's from another world are individuals who for whatever reason, be it by a magical portal, or any other reason, are people from Earth who have been transported to a Fantasy world. Most who get transported to a fantasy world are in their teen years. Although they can be youunger or older.</p><p></p><p>A Hero from Another World uses his Luck score(detailed below) for many things.</p><p></p><p>The Luck Stat: You roll for the luck stat like you would any other stat, and the modifiers are the same as for the other stats.</p><p></p><p>Abilities: Luck is the Hero From Another Worlds main stat. He uses his Luck modifier insead of his Strength score for purposes of attacking. The Hero from Another World also adds his luck modifier to his Armor Class. The Hero From Another World also adds his luck modifier to all his saves. The Hero From Another World also adds his luck modifier to his hit points, instead of their constitution modifier.</p><p></p><p>Race: Human</p><p></p><p>Alignment: Any Good</p><p></p><p>Hit Die: d6</p><p></p><p>BAB: 3/4</p><p></p><p>Saves: Good Fort, Ref, And Will</p><p></p><p>Armor and Wepaons Proficieny: The Hero From Another Worlds are proficient with one Simple or Martial Wepaon of their choosing. They are also proficient with Light Armor and Shields.</p><p></p><p>Class Skills: The Hero From Another World Class skills are Craft (Int), Hea l(Wis), Tumble (Dex), Balance (Dex), Bluff (Cha), Disguise (Cha), Diplomancy (Cha), Jump (Str), Escape Artist (Dex), Listen (Wis), Innuendo (Wis), Move Silently (Dex), Use Magic Device (Luck), Use Rope (Dex), and Knowledge (Earth) (Int)</p><p></p><p>Knowledge(Earth) allows the Hero From Another World to use his knowledge of things on Earth, to help him in the world he is now in. Such things could include, simple machines, or chemical formulas. If a Hero From Another World were to roll a succesful Knowledge (Earth) check to remember the chemical formula for gunpowder, and he is able to acquire the needed ingredienst. Then he might be able to make it.</p><p></p><p>Skill points at first level: (4 + Int modifier) X4</p><p>Skill pints at each additional level: 4 + Int Modifier</p><p></p><p>Fate Points: A Hero From Another World receives 1d10 + his Luck modifier in Luck points every day. He may add these to a skill roll, or to an attack roll, as well as a saving thow roll. He may also intersperse the use of these points throughout the day. Meaning, he may use two pints for one thing, then later in the day, use another five points.</p><p></p><p>As fate may have it: Starting at fifth level the Hero From Another World may choose to re-roll a failed skill check or saving thow once a day. This ability increases to twice a day at tenth level, three times a day at fifteenth level, and four times a day at twentieth level.</p><p></p><p>Faster Running Speed: The Hero From Another World has a running speed of forty feet.</p><p></p><p>I am thinking of stuf for an epic version. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tinker Gnome, post: 1515023, member: 15608"] The Hero From Another World [IMG]http://tiger.towson.edu/users/charte1/soe-hero.jpg[/IMG] Hero's from another world are individuals who for whatever reason, be it by a magical portal, or any other reason, are people from Earth who have been transported to a Fantasy world. Most who get transported to a fantasy world are in their teen years. Although they can be youunger or older. A Hero from Another World uses his Luck score(detailed below) for many things. The Luck Stat: You roll for the luck stat like you would any other stat, and the modifiers are the same as for the other stats. Abilities: Luck is the Hero From Another Worlds main stat. He uses his Luck modifier insead of his Strength score for purposes of attacking. The Hero from Another World also adds his luck modifier to his Armor Class. The Hero From Another World also adds his luck modifier to all his saves. The Hero From Another World also adds his luck modifier to his hit points, instead of their constitution modifier. Race: Human Alignment: Any Good Hit Die: d6 BAB: 3/4 Saves: Good Fort, Ref, And Will Armor and Wepaons Proficieny: The Hero From Another Worlds are proficient with one Simple or Martial Wepaon of their choosing. They are also proficient with Light Armor and Shields. Class Skills: The Hero From Another World Class skills are Craft (Int), Hea l(Wis), Tumble (Dex), Balance (Dex), Bluff (Cha), Disguise (Cha), Diplomancy (Cha), Jump (Str), Escape Artist (Dex), Listen (Wis), Innuendo (Wis), Move Silently (Dex), Use Magic Device (Luck), Use Rope (Dex), and Knowledge (Earth) (Int) Knowledge(Earth) allows the Hero From Another World to use his knowledge of things on Earth, to help him in the world he is now in. Such things could include, simple machines, or chemical formulas. If a Hero From Another World were to roll a succesful Knowledge (Earth) check to remember the chemical formula for gunpowder, and he is able to acquire the needed ingredienst. Then he might be able to make it. Skill points at first level: (4 + Int modifier) X4 Skill pints at each additional level: 4 + Int Modifier Fate Points: A Hero From Another World receives 1d10 + his Luck modifier in Luck points every day. He may add these to a skill roll, or to an attack roll, as well as a saving thow roll. He may also intersperse the use of these points throughout the day. Meaning, he may use two pints for one thing, then later in the day, use another five points. As fate may have it: Starting at fifth level the Hero From Another World may choose to re-roll a failed skill check or saving thow once a day. This ability increases to twice a day at tenth level, three times a day at fifteenth level, and four times a day at twentieth level. Faster Running Speed: The Hero From Another World has a running speed of forty feet. I am thinking of stuf for an epic version. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Repost: The Hero From Another World
Top