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General Tabletop Discussion
*Pathfinder & Starfinder
Class Skills vs Cross-class Skills
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<blockquote data-quote="TwinBahamut" data-source="post: 4134453" data-attributes="member: 32536"><p>In that case, effort should be made to balance out the skills more, rather than accept an imbalance and build classes based on such an imbalance. Also, because the skills in 4E are very broad and useful (no more wastes of skill points), and because there is a lot of flexibility in the non-combat encounter system, I am not convinced that this argument is a good one. Other than the <em>number</em> of skills that a class gets, I think every class's skill list is merely chosen for flavor.</p><p></p><p>This is not a very good example. Anyone who has chosen the Perception skill will be a good scout, so a scout is anyone who has chosen the Perception skill. Not everyone who <em>can</em> choose Perception <em>will</em> do so, simply because of preferences and opportunity costs. As such, even if everyone in the party has the option of training in Perception, there will still be scouts and non-scouts.</p><p></p><p>As a whole, I am not terribly fond of enforcing class stereotypes through having class skills. I think it is an unnecessary limitation that should be avoided if at all possible. Classes are already very different based on class abilities, weapon choices, etc, and what niche protection is needed is already covered by the automatic skills that each class starts trained in. If a player wants to create a Fighter trained in Arcana, then I say he should be able to do so.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4134453, member: 32536"] In that case, effort should be made to balance out the skills more, rather than accept an imbalance and build classes based on such an imbalance. Also, because the skills in 4E are very broad and useful (no more wastes of skill points), and because there is a lot of flexibility in the non-combat encounter system, I am not convinced that this argument is a good one. Other than the [i]number[/i] of skills that a class gets, I think every class's skill list is merely chosen for flavor. This is not a very good example. Anyone who has chosen the Perception skill will be a good scout, so a scout is anyone who has chosen the Perception skill. Not everyone who [i]can[/i] choose Perception [i]will[/i] do so, simply because of preferences and opportunity costs. As such, even if everyone in the party has the option of training in Perception, there will still be scouts and non-scouts. As a whole, I am not terribly fond of enforcing class stereotypes through having class skills. I think it is an unnecessary limitation that should be avoided if at all possible. Classes are already very different based on class abilities, weapon choices, etc, and what niche protection is needed is already covered by the automatic skills that each class starts trained in. If a player wants to create a Fighter trained in Arcana, then I say he should be able to do so. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Class Skills vs Cross-class Skills
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