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General Tabletop Discussion
*Pathfinder & Starfinder
Class Skills vs Cross-class Skills
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<blockquote data-quote="small pumpkin man" data-source="post: 4134481" data-attributes="member: 57910"><p>Sure, but skills aren't going to be perfectly balanced, a large part of the benefit of a class based system is that even if everything isn't completely balanced against everything else, it doesn't throw off the game as much, since all classes tend to have their good things and bad things. Keeping things like skills in "packets" of class skills helps to enable varied characters.</p><p></p><p>Actually, the reason perception has been (in previous D&D games, anyway) almost always worth taking is because it's passive, and will always come up whether you like it or not, as opposed to stealth skills, which are usually only needed by the scout. I'd also like to point out that "some peoples personal preference means they wont take it" is really not a good way to balance things. Much of the point of balance in an RPG is that some people will always take what suits their concept, and balance should allow people to do this without shooting themselves in the foot or slowing down the game. I do agree however, that the consolidation of many other skills means the opportunity cost in 4e of not taking them seems to be higher.</p><p></p><p>Again, I agree that the Fighter who puts effort into knowing the secrets of magical creatures should be able to get as much Arcana as, say, a Warlock who puts effort into it, but that doesn't mean it shouldn't require a greater investment for the Sword Swinger than for guy who's actually got his powers from making pacts with magical creatures.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4134481, member: 57910"] Sure, but skills aren't going to be perfectly balanced, a large part of the benefit of a class based system is that even if everything isn't completely balanced against everything else, it doesn't throw off the game as much, since all classes tend to have their good things and bad things. Keeping things like skills in "packets" of class skills helps to enable varied characters. Actually, the reason perception has been (in previous D&D games, anyway) almost always worth taking is because it's passive, and will always come up whether you like it or not, as opposed to stealth skills, which are usually only needed by the scout. I'd also like to point out that "some peoples personal preference means they wont take it" is really not a good way to balance things. Much of the point of balance in an RPG is that some people will always take what suits their concept, and balance should allow people to do this without shooting themselves in the foot or slowing down the game. I do agree however, that the consolidation of many other skills means the opportunity cost in 4e of not taking them seems to be higher. Again, I agree that the Fighter who puts effort into knowing the secrets of magical creatures should be able to get as much Arcana as, say, a Warlock who puts effort into it, but that doesn't mean it shouldn't require a greater investment for the Sword Swinger than for guy who's actually got his powers from making pacts with magical creatures. [/QUOTE]
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Class Skills vs Cross-class Skills
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