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Class spell lists and pact magic are back!
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<blockquote data-quote="Mistwell" data-source="post: 9093168" data-attributes="member: 2525"><p>Its a time thing. There are only about 10 total playtests, and a lot to cover.</p><p></p><p>Did they really need to iterate "Rogue's cannot sneak attack outside of their turn" when they got enough explicit reactions in the comments that rogue player's didn't like that and why they didn't like it? Did they really need to tweak that rule a half dozen times to see if they could get past 70% liking it, given they have very limited time to do this in?</p><p></p><p>No, they didn't. They can only do multiple iterations on a very limited number of iterations, and if you can't even get close the first time then they have to focus on the stuff that did get close the first time for those limited number of iterations.,</p><p></p><p>I have liked some changes they made which were later discarded too. I liked for example Wildshape Templates and I do wish it could have gotten to 70% with an iteration. But it's also real clear to me a substantial and meaningful number of people wanted those stat blocks to reflect the actual beast. So OK, you win some and you lose some. My tastes didn't match with a fairly large majority view. I let it go.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9093168, member: 2525"] Its a time thing. There are only about 10 total playtests, and a lot to cover. Did they really need to iterate "Rogue's cannot sneak attack outside of their turn" when they got enough explicit reactions in the comments that rogue player's didn't like that and why they didn't like it? Did they really need to tweak that rule a half dozen times to see if they could get past 70% liking it, given they have very limited time to do this in? No, they didn't. They can only do multiple iterations on a very limited number of iterations, and if you can't even get close the first time then they have to focus on the stuff that did get close the first time for those limited number of iterations., I have liked some changes they made which were later discarded too. I liked for example Wildshape Templates and I do wish it could have gotten to 70% with an iteration. But it's also real clear to me a substantial and meaningful number of people wanted those stat blocks to reflect the actual beast. So OK, you win some and you lose some. My tastes didn't match with a fairly large majority view. I let it go. [/QUOTE]
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