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Class spell lists and pact magic are back!
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<blockquote data-quote="Charlaquin" data-source="post: 9093218" data-attributes="member: 6779196"><p>That doesn’t seem suspicious to me at all. All else being equal, people tend to favor familiar options over new ones. A change being additive like weapon mastery, or perceived as a needed fix like species ability score adjustments tip the balance in favor of that change, but other changes have to overcome that bias towards the familiar. Also, you seem to be overlooking changes that did overcome that familiarity bias, such as subclasses starting at 3rd level for all classes, all feats being “half feats”, and a bunch of spell and rules glossary changes.</p><p></p><p>Literally they have been saying all along that this is not a new edition, they just want to bring the existing rules up to date with more recent designs, and that they would start with the most experimental changes and weed out whatever doesn’t excite people. This is beyond tinfoil, this is straight up refusing to believe them when they explicitly told you what their goals were and what process they would use to achieve those goals, and then inventing an ulterior motive when they do exactly what they said they would do.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9093218, member: 6779196"] That doesn’t seem suspicious to me at all. All else being equal, people tend to favor familiar options over new ones. A change being additive like weapon mastery, or perceived as a needed fix like species ability score adjustments tip the balance in favor of that change, but other changes have to overcome that bias towards the familiar. Also, you seem to be overlooking changes that did overcome that familiarity bias, such as subclasses starting at 3rd level for all classes, all feats being “half feats”, and a bunch of spell and rules glossary changes. Literally they have been saying all along that this is not a new edition, they just want to bring the existing rules up to date with more recent designs, and that they would start with the most experimental changes and weed out whatever doesn’t excite people. This is beyond tinfoil, this is straight up refusing to believe them when they explicitly told you what their goals were and what process they would use to achieve those goals, and then inventing an ulterior motive when they do exactly what they said they would do. [/QUOTE]
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