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Class spell lists and pact magic are back!
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<blockquote data-quote="Maxperson" data-source="post: 9093657" data-attributes="member: 23751"><p>"COMBAT WILD SHAPE</p><p>When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.</p><p>Additionally, while you are transformed by Wild Shape, <strong>you can use a bonus action to expend one spell slot</strong> to regain 1d8 hit points per level of the spell slot expended"</p><p></p><p>"PRIMEVAL AWARENESS</p><p>Beginning at 3rd level, you can use your action and<strong> expend one ranger spell slot</strong> to focus your awareness on the region around you..."</p><p></p><p>"FLEXIBLE CASTING</p><p>You can use your sorcery points to gain additional spell slots, <strong>or sacrifice spell slots to gain additional sorcery points</strong>."</p><p></p><p>"ELDRITCH SMITE</p><p>Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with your pact weapon, <strong>you can expend a warlock spell slot </strong>to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller."</p><p></p><p>"UNIVERSAL SPEECH</p><p>6th-level College of Eloquence feature You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The</p><p>chosen creatures can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can't use it again until you finish a long rest,<strong> unless you expend a spell slot to use it again</strong>."</p><p></p><p>"LIVING LEGEND</p><p>20th- level Oath of Glory feature You can empower yourself with the legends-whether true or exaggerated-of your great deeds. As a bonus action, you gain the following benefits for 1 minute:...</p><p></p><p>Once you use this feature, you can't use it again until you finish a long rest, <strong>unless you expend a 5th-level spell slot to use it again</strong>."</p><p></p><p>"SONG OF DEFENSE</p><p>Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction <strong>to expend one spell slot and reduce that damage </strong>to you by an amount equal to five times the spell slot's level."</p><p></p><p>"EXPERIM ENTAL ELIXIR</p><p>3rd-level Alchemist feature</p><p></p><p>You can create additional experimental elixirs <strong>by expending a spell slot of 1st level or higher</strong> for each one."</p><p></p><p>(More such abilities.)</p><p></p><p>How many of these are now spells?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9093657, member: 23751"] "COMBAT WILD SHAPE When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, [B]you can use a bonus action to expend one spell slot[/B] to regain 1d8 hit points per level of the spell slot expended" "PRIMEVAL AWARENESS Beginning at 3rd level, you can use your action and[B] expend one ranger spell slot[/B] to focus your awareness on the region around you..." "FLEXIBLE CASTING You can use your sorcery points to gain additional spell slots, [B]or sacrifice spell slots to gain additional sorcery points[/B]." "ELDRITCH SMITE Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with your pact weapon, [B]you can expend a warlock spell slot [/B]to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller." "UNIVERSAL SPEECH 6th-level College of Eloquence feature You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can't use it again until you finish a long rest,[B] unless you expend a spell slot to use it again[/B]." "LIVING LEGEND 20th- level Oath of Glory feature You can empower yourself with the legends-whether true or exaggerated-of your great deeds. As a bonus action, you gain the following benefits for 1 minute:... Once you use this feature, you can't use it again until you finish a long rest, [B]unless you expend a 5th-level spell slot to use it again[/B]." "SONG OF DEFENSE Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction [B]to expend one spell slot and reduce that damage [/B]to you by an amount equal to five times the spell slot's level." "EXPERIM ENTAL ELIXIR 3rd-level Alchemist feature You can create additional experimental elixirs [B]by expending a spell slot of 1st level or higher[/B] for each one." (More such abilities.) How many of these are now spells? [/QUOTE]
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