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Class spell lists and pact magic are back!
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<blockquote data-quote="tetrasodium" data-source="post: 9094007" data-attributes="member: 93670"><p>It doesn't need to be active sabotage to have an impact. We have a really good confirmed example for it with wizard. In the most recentpacket5 survey crunch breakdown video crawford mentions how the unified spell lists are out because that ate too much into the core of the wizard's identity of having the biggest spell list. Responders don't even need to look at it from a "my guy's a wizard<em> so</em>..." PoV to feel justified in subtracting points from their assessment of classes like sorcerer & bard because giving them so much of the wizard's spell list and ritual casting and all this other stuff.... That doesn't mean that the design is bad or even disliked, just that the design does not exist in isolation like it might in a single player game. Should that sorcerer/bard be thrown out simply because people like me had concerns about it stepping on another class's toes?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9094007, member: 93670"] It doesn't need to be active sabotage to have an impact. We have a really good confirmed example for it with wizard. In the most recentpacket5 survey crunch breakdown video crawford mentions how the unified spell lists are out because that ate too much into the core of the wizard's identity of having the biggest spell list. Responders don't even need to look at it from a "my guy's a wizard[I] so[/I]..." PoV to feel justified in subtracting points from their assessment of classes like sorcerer & bard because giving them so much of the wizard's spell list and ritual casting and all this other stuff.... That doesn't mean that the design is bad or even disliked, just that the design does not exist in isolation like it might in a single player game. Should that sorcerer/bard be thrown out simply because people like me had concerns about it stepping on another class's toes? [/QUOTE]
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Class spell lists and pact magic are back!
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