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Class spell lists and pact magic are back!
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<blockquote data-quote="MoonSong" data-source="post: 9097460" data-attributes="member: 6689464"><p>Why don't we unmuddy the waters by looking at just Divine Soul without Mage Initiate? </p><p></p><p>An OG Divine soul at first level knows three spells and four cantrips. All of them can be from the cleric list.</p><p>A One Sorcerer at first level knows three spells and four cantrips. None of them can be from the cleric list.</p><p></p><p>Upon level up, the OG Divine Soul learns a fourth spell known that can be from the sorcerer list or the cleric list. (4 known, 4 cantrips), while the One Sorcerer learns two more spells, that come from the sorcerer list only (0 known,0 cantrips)</p><p></p><p>At third level, the OG Divine Soul learns a fifth spell known and possibly retrain one of the others for a second level (5 known with two 2nd level, 4 cantrips). At the same time a One Divine Soul learns two spells and can retrain one on top of the bonus spell -assuming it stays-. (4 known with three at 2nd level, 0 cantrips)</p><p></p><p>This means a One Divine Soul is less thematic than an OG Divine Soul. Having the choice delayed means less ability to choose Divine Spells, particularly cantrips. Mage initiate can help to cushion this, but that only means Mage Initiate remains a feat tax and it comes at the opportunity cost of stuff like premature metamagic, choosing to fight with weapons, or even to get some armor to better emulate 3.x Favored Soul.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 9097460, member: 6689464"] Why don't we unmuddy the waters by looking at just Divine Soul without Mage Initiate? An OG Divine soul at first level knows three spells and four cantrips. All of them can be from the cleric list. A One Sorcerer at first level knows three spells and four cantrips. None of them can be from the cleric list. Upon level up, the OG Divine Soul learns a fourth spell known that can be from the sorcerer list or the cleric list. (4 known, 4 cantrips), while the One Sorcerer learns two more spells, that come from the sorcerer list only (0 known,0 cantrips) At third level, the OG Divine Soul learns a fifth spell known and possibly retrain one of the others for a second level (5 known with two 2nd level, 4 cantrips). At the same time a One Divine Soul learns two spells and can retrain one on top of the bonus spell -assuming it stays-. (4 known with three at 2nd level, 0 cantrips) This means a One Divine Soul is less thematic than an OG Divine Soul. Having the choice delayed means less ability to choose Divine Spells, particularly cantrips. Mage initiate can help to cushion this, but that only means Mage Initiate remains a feat tax and it comes at the opportunity cost of stuff like premature metamagic, choosing to fight with weapons, or even to get some armor to better emulate 3.x Favored Soul. [/QUOTE]
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