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Class spell lists and pact magic are back!
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<blockquote data-quote="Remathilis" data-source="post: 9101434" data-attributes="member: 7635"><p>My guess is a rule has to pass three thresholds for adoption:</p><p></p><p>1. Does the rule score well on its own?</p><p>2. Does the rule score better than its 2014 counterpart?</p><p>3. Did it score better enough to warrant the disruption of changing it?</p><p></p><p>So let's take bardic inspiration. It scores X in the 2022 survey. They update it in UA 2 and it scores Y. If X > Y, 2014 wins. If X < Y but not significantly, 2014 wins. If X < Y by a large amount, Y wins. Y has to beat X by a margin that makes it worth it. In the case of inspiration, it didn't beat X (or not significantly enough) to warrant keeping. It simply wasn't worth any potential incompatibility issues for a few percent gain in approval. </p><p></p><p>So something like replacing pact magic or the three spell lists could absolutely score well in the survey, but either not better than the 2014 version or not significantly better enough to make the change worth it. A rule has to beat not just its own approval threshold but the rule it's replacing and the inertia to change it. Which is why the changes we've seen have been on no brainier things (berserker, beastmaster, champion) or wildly popular changes (weapon mastery) but the contentuous ones are failing.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9101434, member: 7635"] My guess is a rule has to pass three thresholds for adoption: 1. Does the rule score well on its own? 2. Does the rule score better than its 2014 counterpart? 3. Did it score better enough to warrant the disruption of changing it? So let's take bardic inspiration. It scores X in the 2022 survey. They update it in UA 2 and it scores Y. If X > Y, 2014 wins. If X < Y but not significantly, 2014 wins. If X < Y by a large amount, Y wins. Y has to beat X by a margin that makes it worth it. In the case of inspiration, it didn't beat X (or not significantly enough) to warrant keeping. It simply wasn't worth any potential incompatibility issues for a few percent gain in approval. So something like replacing pact magic or the three spell lists could absolutely score well in the survey, but either not better than the 2014 version or not significantly better enough to make the change worth it. A rule has to beat not just its own approval threshold but the rule it's replacing and the inertia to change it. Which is why the changes we've seen have been on no brainier things (berserker, beastmaster, champion) or wildly popular changes (weapon mastery) but the contentuous ones are failing. [/QUOTE]
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