Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Class spell lists and pact magic are back!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9101946" data-attributes="member: 6801228"><p>Okay. In which official document did WoTC outline what percentage value they assign to Strongly Disapprove, Disapprove, Approve, and Strongly Approve? Where did they specify that they look at each as a line item instead of as a cohesive whole? Do you have information on how rating the class itself compares to the average rating of the class abilities and how that discreprancy is resolved? Are they averaged? Is any of this information weighted? Do they do a comparison of how something like Weapon Mastery is received across multiple classes, and consider it in that context, or do they look at it solely on an individual class basis? Do they consider any comparative analysis between classes?</p><p></p><p>Do you know ANY of this? Or is it enough that they say "the ranger got above a 70% approval rate" and you can just assume that means they are flattening the data into "therefore 70% of people said yes and 30% said no"</p><p></p><p></p><p></p><p>Right, you just assume 70% was a randomly chosen number, because any percentage would have the same meaning. They could not have POSSIBLY used logic to determine why a 70% approval rating was a good cut-off. </p><p></p><p>Additionally, you, obviosuly a professional game designer with a decade of experience and long history of using surveys to poll the public and compare that data against your internal playtesting team, can see no reason to believe that the data of supermajority approval of a product can reliably translate into a well-designed product. </p><p></p><p>Or maybe, you are asking the wrong question. Maybe WoTC, in wanting to make a well-designed and popular game... is more concerned with appeal of their product than whether any possible idea they have warrants further experimentation. Because, fundamentally, EVERY idea warrants further experimentation. They've never released an idea that didn't warrant it, because any idea that bad never even got to us.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9101946, member: 6801228"] Okay. In which official document did WoTC outline what percentage value they assign to Strongly Disapprove, Disapprove, Approve, and Strongly Approve? Where did they specify that they look at each as a line item instead of as a cohesive whole? Do you have information on how rating the class itself compares to the average rating of the class abilities and how that discreprancy is resolved? Are they averaged? Is any of this information weighted? Do they do a comparison of how something like Weapon Mastery is received across multiple classes, and consider it in that context, or do they look at it solely on an individual class basis? Do they consider any comparative analysis between classes? Do you know ANY of this? Or is it enough that they say "the ranger got above a 70% approval rate" and you can just assume that means they are flattening the data into "therefore 70% of people said yes and 30% said no" Right, you just assume 70% was a randomly chosen number, because any percentage would have the same meaning. They could not have POSSIBLY used logic to determine why a 70% approval rating was a good cut-off. Additionally, you, obviosuly a professional game designer with a decade of experience and long history of using surveys to poll the public and compare that data against your internal playtesting team, can see no reason to believe that the data of supermajority approval of a product can reliably translate into a well-designed product. Or maybe, you are asking the wrong question. Maybe WoTC, in wanting to make a well-designed and popular game... is more concerned with appeal of their product than whether any possible idea they have warrants further experimentation. Because, fundamentally, EVERY idea warrants further experimentation. They've never released an idea that didn't warrant it, because any idea that bad never even got to us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class spell lists and pact magic are back!
Top