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Class spell lists and pact magic are back!
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<blockquote data-quote="Remathilis" data-source="post: 9102969" data-attributes="member: 7635"><p>Not responding for Tet, but my take.</p><p></p><p>EnWorld isn't the only place where D&D changes are being discussed, and a lot of the places I saw when discussing the warlock change in particular was based on the notion that the warlock was not supposed to be a spellcaster, it was a ticking time bomb. You did EB spam for a while and then dropped your high level nukes, short rested, and did it again. If your group was good at getting short rests, you can cast your highest level spells 6 times per day and it was fruitless to cast anything but except to save your life. Spellcasting forces the opposite: a bunch of lower level magic to use more regularly at the cost of only one bomb per day (MA). So when people pulled out their white room scenarios, they argued six 5th level slots > 4/3/2 slots plus one 5th, and declared warlock nerfed and tried to get people to vote to kill spellcasting. Nevermind that short rests availability varies by group and two rests is rare in actual play. </p><p></p><p>The same has come up with paladin smite; people who were against the change to a spell came up with all manner of corner case exceptions (can't smite raksasha, NPCs counterspelling) to prove it was a Nerf despite those things being rather rare in the grand scheme of things. </p><p></p><p>It gets hammered out on social media, Reddit, in YouTube videos and their comments section. Even when someone shows the math, the change is already hated enough that the numbers are low enough to fail. And it comes from the charops community who love their white room scenarios to max DPS. It's not a surprise that many of the multi-classing cheese builds begin with warlock. </p><p></p><p>Is it a grand conspiracy? No. Are people who love their cheese builds voting to keep it cheesy? Yes.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9102969, member: 7635"] Not responding for Tet, but my take. EnWorld isn't the only place where D&D changes are being discussed, and a lot of the places I saw when discussing the warlock change in particular was based on the notion that the warlock was not supposed to be a spellcaster, it was a ticking time bomb. You did EB spam for a while and then dropped your high level nukes, short rested, and did it again. If your group was good at getting short rests, you can cast your highest level spells 6 times per day and it was fruitless to cast anything but except to save your life. Spellcasting forces the opposite: a bunch of lower level magic to use more regularly at the cost of only one bomb per day (MA). So when people pulled out their white room scenarios, they argued six 5th level slots > 4/3/2 slots plus one 5th, and declared warlock nerfed and tried to get people to vote to kill spellcasting. Nevermind that short rests availability varies by group and two rests is rare in actual play. The same has come up with paladin smite; people who were against the change to a spell came up with all manner of corner case exceptions (can't smite raksasha, NPCs counterspelling) to prove it was a Nerf despite those things being rather rare in the grand scheme of things. It gets hammered out on social media, Reddit, in YouTube videos and their comments section. Even when someone shows the math, the change is already hated enough that the numbers are low enough to fail. And it comes from the charops community who love their white room scenarios to max DPS. It's not a surprise that many of the multi-classing cheese builds begin with warlock. Is it a grand conspiracy? No. Are people who love their cheese builds voting to keep it cheesy? Yes. [/QUOTE]
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