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Class spell lists and pact magic are back!
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<blockquote data-quote="tetrasodium" data-source="post: 9122897" data-attributes="member: 93670"><p>You recovered nothing in <em>five</em> minutes back then but I think it was probably an oversight.</p><p></p><p></p><p>Back in 2e you had 10minute turns</p><p>[spoiler="2e PHB23 text"]Turns were 10 minutes (2ePHB197) & if you got your con to 20 or above you'd start regrating HP just with the passing of time. That regen would start at 1hp every 6 turns & drop a round every point of con till it was 1/1 at 25con (2ePHB21).[/spoiler]</p><p>spell recovery was:</p><p>[spoiler="10 minutes of prayer/study PER spell level"]</p><ul> <li data-xf-list-type="ul">2ePHB107<br /> "Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells."</li> <li data-xf-list-type="ul">2ePHB111<br /> "Priests must pray to obtain spells, as they are requesting their abilities from some greater power, be it their deity or some intermediary agent of this power. The conditions for praying are identical to those needed for the wizard’s studying."</li> <li data-xf-list-type="ul">2ePHB81<br /> " Healing: A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day.<br /> If a wounded character remains under the care of someone with healing proficiency, that character can recover lost hit points at the rate of 1 per day even when traveling or engaging in nonstrenuous activity. If the wounded character gets complete rest, he can recover 2 hit points per day while under such care. Only characters with both healing and herbalism proficiencies can help others recover at the rate of 3 hit points per day of rest. This care does not require a proficiency check, only the regular attention of the proficient character. Up to six patients can be cared for at any time."</li> </ul><p>[/spoiler]</p><p></p><p>And if you got your con to 20 or higher (usually with magic items) you started recovering <em>one</em> hp per 6 turns (6*10min turns=1 hour).</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9122897, member: 93670"] You recovered nothing in [I]five[/I] minutes back then but I think it was probably an oversight. Back in 2e you had 10minute turns [spoiler="2e PHB23 text"]Turns were 10 minutes (2ePHB197) & if you got your con to 20 or above you'd start regrating HP just with the passing of time. That regen would start at 1hp every 6 turns & drop a round every point of con till it was 1/1 at 25con (2ePHB21).[/spoiler] spell recovery was: [spoiler="10 minutes of prayer/study PER spell level"] [LIST] [*]2ePHB107 "Memorization is not a thing that happens immediately. The wizard must have a clear head gained from a restful night’s sleep and then has to spend time studying his spell books. The amount of study time needed is 10 minutes per level of the spell being memorized. Thus, a 9th-level spell (the most powerful) would require 90 minutes of careful study. Clearly, high-level spellcasters do not lightly change their memorized spells." [*]2ePHB111 "Priests must pray to obtain spells, as they are requesting their abilities from some greater power, be it their deity or some intermediary agent of this power. The conditions for praying are identical to those needed for the wizard’s studying." [*]2ePHB81 " Healing: A character proficient in healing knows how to use natural medicines and basic principles of first aid and doctoring. If the character tends another within one round of wounding (and makes a successful proficiency check), his ministrations restore 1d3 hit points (but no more hit points can be restored than were lost in the previous round). Only one healing attempt can be made on a character per day. If a wounded character remains under the care of someone with healing proficiency, that character can recover lost hit points at the rate of 1 per day even when traveling or engaging in nonstrenuous activity. If the wounded character gets complete rest, he can recover 2 hit points per day while under such care. Only characters with both healing and herbalism proficiencies can help others recover at the rate of 3 hit points per day of rest. This care does not require a proficiency check, only the regular attention of the proficient character. Up to six patients can be cared for at any time." [/LIST] [/spoiler] And if you got your con to 20 or higher (usually with magic items) you started recovering [I]one[/I] hp per 6 turns (6*10min turns=1 hour). [/QUOTE]
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