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<blockquote data-quote="Mistwell" data-source="post: 9124487" data-attributes="member: 2525"><p>No, it hasn't. And let's not be disingenuous here. 90% of fighter abilities are keyed to at-will resources and not limited ones. However, arguably a majority of both monk and warlock abilities are keyed to limited resources. Fighters are not nearly as dependent on a short rest as monks and warlocks, and we all know and understand that. So come on, let's not pretend fighters are just as challenged by this issue as monks and warlocks when you know darn well they are not. But to be even more clear, that's not the "challenge" I was referring to anyway.</p><p></p><p></p><p>Right and that's what we're talking about here (welcome to the topic?) Jeremy Crawford is looking to add more short rest mechanics to all classes including those two. It looks highly likely the next iteration of sorcerer is to recharge one spell point on a short rest if you're out, and for the barbarian to recharge one rage if you're out. His plan, as stated in the video, is to add short rest dependency to all classes. Which is why I said what I said. </p><p></p><p></p><p>Yes it does do that but that's not the "challenge" I was referring to. The challenge is SOME TABLES, BY NATURE OF THE SETTINGS, MAKE IT MORE DIFFICULT TO SHORT REST THAN OTHER TABLES. Get it? It's not a challenge for the party, it's a challenge for the game designers to balance the interests of different tables and settings. </p><p></p><p>For example, in all likelihood people who do a lot of city based and wilderness based and political intrigue and mystery and heavy story type campaigns will be perfectly fine with short rest dependency because they can get a short rest as often as they need it. They have freely encouraged monks and warlocks in their game by their setting choice and the players know that for those games.</p><p></p><p>As a second type of example, in all likelihood people who do heavy dungeon based campaigns will not be fine with the change because short rests are hard to come by. They have discouraged monks and warlocks in those games by their setting choice and the players know that for those games. </p><p></p><p>WOTC is designing the rules for both types of tables while not asking the question in the survey what kind of table you tend to play in. Therefore, <strong>they </strong>face a difficult challenge to meet the needs of their consumer base with this kind of major change in class design philosophy.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9124487, member: 2525"] No, it hasn't. And let's not be disingenuous here. 90% of fighter abilities are keyed to at-will resources and not limited ones. However, arguably a majority of both monk and warlock abilities are keyed to limited resources. Fighters are not nearly as dependent on a short rest as monks and warlocks, and we all know and understand that. So come on, let's not pretend fighters are just as challenged by this issue as monks and warlocks when you know darn well they are not. But to be even more clear, that's not the "challenge" I was referring to anyway. Right and that's what we're talking about here (welcome to the topic?) Jeremy Crawford is looking to add more short rest mechanics to all classes including those two. It looks highly likely the next iteration of sorcerer is to recharge one spell point on a short rest if you're out, and for the barbarian to recharge one rage if you're out. His plan, as stated in the video, is to add short rest dependency to all classes. Which is why I said what I said. Yes it does do that but that's not the "challenge" I was referring to. The challenge is SOME TABLES, BY NATURE OF THE SETTINGS, MAKE IT MORE DIFFICULT TO SHORT REST THAN OTHER TABLES. Get it? It's not a challenge for the party, it's a challenge for the game designers to balance the interests of different tables and settings. For example, in all likelihood people who do a lot of city based and wilderness based and political intrigue and mystery and heavy story type campaigns will be perfectly fine with short rest dependency because they can get a short rest as often as they need it. They have freely encouraged monks and warlocks in their game by their setting choice and the players know that for those games. As a second type of example, in all likelihood people who do heavy dungeon based campaigns will not be fine with the change because short rests are hard to come by. They have discouraged monks and warlocks in those games by their setting choice and the players know that for those games. WOTC is designing the rules for both types of tables while not asking the question in the survey what kind of table you tend to play in. Therefore, [B]they [/B]face a difficult challenge to meet the needs of their consumer base with this kind of major change in class design philosophy. [/QUOTE]
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