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<blockquote data-quote="Dausuul" data-source="post: 9125603" data-attributes="member: 58197"><p>Agreed.</p><p></p><p>The fundamental problem with short rests isn't that players need more incentive to use them -- it's that they require a calibrated level of time pressure. Too much pressure, and you won't take a short rest because you don't have time for one. Too <em>little</em> pressure, and you won't take a short rest because you can take a long rest instead. Why refresh just some of your abilities when you can refresh all of them?</p><p></p><p>That's why changing player incentives won't do anything. The level of time pressure is entirely the DM's province, and the DM has enough to do without also having to fine-tune the pacing so that short rests happen. If you want short rests to become reliably available, then the time pressure window that enables them needs to get wider.</p><p></p><p>4E had it right with the five-minute short rest. The long rest was a limited strategic resource, the short rest was assumed to happen any time you weren't in combat. 5E wants them both to be limited resources, but it isn't willing to impose the tight control over pacing that would make this actually work, so the long rest ends up squeezing out the short rest unless the DM picks up the slack.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9125603, member: 58197"] Agreed. The fundamental problem with short rests isn't that players need more incentive to use them -- it's that they require a calibrated level of time pressure. Too much pressure, and you won't take a short rest because you don't have time for one. Too [I]little[/I] pressure, and you won't take a short rest because you can take a long rest instead. Why refresh just some of your abilities when you can refresh all of them? That's why changing player incentives won't do anything. The level of time pressure is entirely the DM's province, and the DM has enough to do without also having to fine-tune the pacing so that short rests happen. If you want short rests to become reliably available, then the time pressure window that enables them needs to get wider. 4E had it right with the five-minute short rest. The long rest was a limited strategic resource, the short rest was assumed to happen any time you weren't in combat. 5E wants them both to be limited resources, but it isn't willing to impose the tight control over pacing that would make this actually work, so the long rest ends up squeezing out the short rest unless the DM picks up the slack. [/QUOTE]
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